From cad271f13d08dddc72f3faa6e5f44ad45d6c7d81 Mon Sep 17 00:00:00 2001 From: Henri Verbeet Date: Mon, 11 May 2009 16:43:49 +0200 Subject: [PATCH] wined3d: Print the correct limit in a WARN(). --- dlls/wined3d/glsl_shader.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c index ca503050646..b248a3b37e7 100644 --- a/dlls/wined3d/glsl_shader.c +++ b/dlls/wined3d/glsl_shader.c @@ -1175,7 +1175,7 @@ static void shader_glsl_get_register_name(const struct wined3d_shader_register * case WINED3DSPR_COLOROUT: if (reg->idx >= GL_LIMITS(buffers)) - WARN("Write to render target %u, only %d supported\n", reg->idx, 4); + WARN("Write to render target %u, only %d supported\n", reg->idx, GL_LIMITS(buffers)); if (GL_SUPPORT(ARB_DRAW_BUFFERS)) sprintf(register_name, "gl_FragData[%u]", reg->idx); /* On older cards with GLSL support like the GeforceFX there's only one buffer. */