wined3d: Add support for WINED3DFMT_R8_SNORM format.

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Józef Kucia 2016-11-14 17:31:21 +01:00 committed by Alexandre Julliard
parent dbef90793a
commit c859158d64
1 changed files with 6 additions and 0 deletions

View File

@ -252,6 +252,7 @@ static const struct wined3d_typed_format_info typed_formats[] =
{WINED3DFMT_R16_FLOAT, WINED3DFMT_R16_TYPELESS, "F"},
{WINED3DFMT_D16_UNORM, WINED3DFMT_R16_TYPELESS, "D"},
{WINED3DFMT_R8_UNORM, WINED3DFMT_R8_TYPELESS, "u"},
{WINED3DFMT_R8_SNORM, WINED3DFMT_R8_TYPELESS, "i"},
{WINED3DFMT_R8_UINT, WINED3DFMT_R8_TYPELESS, "U"},
{WINED3DFMT_R8_SINT, WINED3DFMT_R8_TYPELESS, "I"},
{WINED3DFMT_BC1_UNORM_SRGB, WINED3DFMT_BC1_TYPELESS, ""},
@ -1484,6 +1485,11 @@ static const struct wined3d_format_texture_info format_texture_info[] =
WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING
| WINED3DFMT_FLAG_RENDERTARGET,
EXT_TEXTURE_SNORM, NULL},
{WINED3DFMT_R8_SNORM, GL_R8_SNORM, GL_R8_SNORM, 0,
GL_RED, GL_BYTE, 0,
WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING
| WINED3DFMT_FLAG_RENDERTARGET,
EXT_TEXTURE_SNORM, NULL},
/* Depth stencil formats */
{WINED3DFMT_D16_LOCKABLE, GL_DEPTH_COMPONENT, GL_DEPTH_COMPONENT, 0,
GL_DEPTH_COMPONENT, GL_UNSIGNED_SHORT, 0,