diff --git a/dlls/wined3d/utils.c b/dlls/wined3d/utils.c index 5530aad1109..0d90ad33154 100644 --- a/dlls/wined3d/utils.c +++ b/dlls/wined3d/utils.c @@ -252,6 +252,7 @@ static const struct wined3d_typed_format_info typed_formats[] = {WINED3DFMT_R16_FLOAT, WINED3DFMT_R16_TYPELESS, "F"}, {WINED3DFMT_D16_UNORM, WINED3DFMT_R16_TYPELESS, "D"}, {WINED3DFMT_R8_UNORM, WINED3DFMT_R8_TYPELESS, "u"}, + {WINED3DFMT_R8_SNORM, WINED3DFMT_R8_TYPELESS, "i"}, {WINED3DFMT_R8_UINT, WINED3DFMT_R8_TYPELESS, "U"}, {WINED3DFMT_R8_SINT, WINED3DFMT_R8_TYPELESS, "I"}, {WINED3DFMT_BC1_UNORM_SRGB, WINED3DFMT_BC1_TYPELESS, ""}, @@ -1484,6 +1485,11 @@ static const struct wined3d_format_texture_info format_texture_info[] = WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING | WINED3DFMT_FLAG_RENDERTARGET, EXT_TEXTURE_SNORM, NULL}, + {WINED3DFMT_R8_SNORM, GL_R8_SNORM, GL_R8_SNORM, 0, + GL_RED, GL_BYTE, 0, + WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING + | WINED3DFMT_FLAG_RENDERTARGET, + EXT_TEXTURE_SNORM, NULL}, /* Depth stencil formats */ {WINED3DFMT_D16_LOCKABLE, GL_DEPTH_COMPONENT, GL_DEPTH_COMPONENT, 0, GL_DEPTH_COMPONENT, GL_UNSIGNED_SHORT, 0,