d3d11/tests: Improve trace() message about compute shader support via SM4.

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Józef Kucia 2016-12-15 13:45:09 +01:00 committed by Alexandre Julliard
parent 5d9711da77
commit c67a728c91
1 changed files with 1 additions and 1 deletions

View File

@ -10054,7 +10054,7 @@ static void test_check_feature_support(void)
hr = ID3D11Device_CheckFeatureSupport(device, D3D11_FEATURE_D3D10_X_HARDWARE_OPTIONS, &hwopts, sizeof(hwopts));
ok(hr == S_OK, "Got unexpected hr %#x.\n", hr);
trace("Shader support %#x.\n", hwopts.ComputeShaders_Plus_RawAndStructuredBuffers_Via_Shader_4_x);
trace("Compute shader support via SM4 %#x.\n", hwopts.ComputeShaders_Plus_RawAndStructuredBuffers_Via_Shader_4_x);
refcount = ID3D11Device_Release(device);
ok(!refcount, "Device has %u references left.\n", refcount);