d3d11/tests: Improve trace() message about compute shader support via SM4.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
parent
5d9711da77
commit
c67a728c91
|
@ -10054,7 +10054,7 @@ static void test_check_feature_support(void)
|
|||
|
||||
hr = ID3D11Device_CheckFeatureSupport(device, D3D11_FEATURE_D3D10_X_HARDWARE_OPTIONS, &hwopts, sizeof(hwopts));
|
||||
ok(hr == S_OK, "Got unexpected hr %#x.\n", hr);
|
||||
trace("Shader support %#x.\n", hwopts.ComputeShaders_Plus_RawAndStructuredBuffers_Via_Shader_4_x);
|
||||
trace("Compute shader support via SM4 %#x.\n", hwopts.ComputeShaders_Plus_RawAndStructuredBuffers_Via_Shader_4_x);
|
||||
|
||||
refcount = ID3D11Device_Release(device);
|
||||
ok(!refcount, "Device has %u references left.\n", refcount);
|
||||
|
|
Loading…
Reference in New Issue