d3d11/tests: Use single typeless RT with multiple RTVs in test_uav_load().

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Józef Kucia 2016-12-15 13:45:06 +01:00 committed by Alexandre Julliard
parent f752c09791
commit 5d9711da77
1 changed files with 16 additions and 24 deletions

View File

@ -11754,18 +11754,17 @@ static void test_uav_load(void)
D3D11_SUBRESOURCE_DATA data[3];
};
/* FIXME: Use a single R32_TYPELESS RT with multiple RTVs. */
ID3D11RenderTargetView *rtv_float, *rtv_uint, *rtv_sint;
ID3D11Texture2D *rt_float, *rt_uint, *rt_sint;
D3D11_UNORDERED_ACCESS_VIEW_DESC uav_desc;
D3D11_RENDER_TARGET_VIEW_DESC rtv_desc;
struct d3d11_test_context test_context;
const struct texture *current_texture;
ID3D11Texture2D *texture, *rt_texture;
D3D11_TEXTURE2D_DESC texture_desc;
const struct shader *current_ps;
ID3D11UnorderedAccessView *uav;
ID3D11DeviceContext *context;
struct resource_readback rb;
ID3D11Texture2D *texture;
ID3D11PixelShader *ps;
ID3D11Device *device;
unsigned int i, x, y;
@ -11973,29 +11972,29 @@ static void test_uav_load(void)
texture_desc.Height = 480;
texture_desc.MipLevels = 1;
texture_desc.ArraySize = 1;
texture_desc.Format = DXGI_FORMAT_R32_TYPELESS;
texture_desc.SampleDesc.Count = 1;
texture_desc.SampleDesc.Quality = 0;
texture_desc.Usage = D3D11_USAGE_DEFAULT;
texture_desc.BindFlags = D3D11_BIND_RENDER_TARGET;
texture_desc.CPUAccessFlags = 0;
texture_desc.MiscFlags = 0;
texture_desc.Format = DXGI_FORMAT_R32_FLOAT;
hr = ID3D11Device_CreateTexture2D(device, &texture_desc, NULL, &rt_float);
hr = ID3D11Device_CreateTexture2D(device, &texture_desc, NULL, &rt_texture);
ok(SUCCEEDED(hr), "Failed to create texture, hr %#x.\n", hr);
hr = ID3D11Device_CreateRenderTargetView(device, (ID3D11Resource *)rt_float, NULL, &rtv_float);
rtv_desc.ViewDimension = D3D11_RTV_DIMENSION_TEXTURE2D;
U(rtv_desc).Texture2D.MipSlice = 0;
rtv_desc.Format = DXGI_FORMAT_R32_FLOAT;
hr = ID3D11Device_CreateRenderTargetView(device, (ID3D11Resource *)rt_texture, &rtv_desc, &rtv_float);
ok(SUCCEEDED(hr), "Failed to create rendertarget view, hr %#x.\n", hr);
texture_desc.Format = DXGI_FORMAT_R32_UINT;
hr = ID3D11Device_CreateTexture2D(device, &texture_desc, NULL, &rt_uint);
ok(SUCCEEDED(hr), "Failed to create texture, hr %#x.\n", hr);
hr = ID3D11Device_CreateRenderTargetView(device, (ID3D11Resource *)rt_uint, NULL, &rtv_uint);
rtv_desc.Format = DXGI_FORMAT_R32_UINT;
hr = ID3D11Device_CreateRenderTargetView(device, (ID3D11Resource *)rt_texture, &rtv_desc, &rtv_uint);
ok(SUCCEEDED(hr), "Failed to create rendertarget view, hr %#x.\n", hr);
texture_desc.Format = DXGI_FORMAT_R32_SINT;
hr = ID3D11Device_CreateTexture2D(device, &texture_desc, NULL, &rt_sint);
ok(SUCCEEDED(hr), "Failed to create texture, hr %#x.\n", hr);
hr = ID3D11Device_CreateRenderTargetView(device, (ID3D11Resource *)rt_sint, NULL, &rtv_sint);
rtv_desc.Format = DXGI_FORMAT_R32_SINT;
hr = ID3D11Device_CreateRenderTargetView(device, (ID3D11Resource *)rt_texture, &rtv_desc, &rtv_sint);
ok(SUCCEEDED(hr), "Failed to create rendertarget view, hr %#x.\n", hr);
texture_desc.BindFlags = D3D11_BIND_UNORDERED_ACCESS;
@ -12012,7 +12011,6 @@ static void test_uav_load(void)
{
const struct test *test = &tests[i];
ID3D11RenderTargetView *current_rtv;
ID3D11Texture2D *current_rt;
ID3D11DeviceContext_UpdateSubresource(context, (ID3D11Resource *)cb, 0,
NULL, &test->constant, 0, 0);
@ -12058,20 +12056,16 @@ static void test_uav_load(void)
{
case DXGI_FORMAT_R32_FLOAT:
current_rtv = rtv_float;
current_rt = rt_float;
break;
case DXGI_FORMAT_R32_UINT:
current_rtv = rtv_uint;
current_rt = rt_uint;
break;
case DXGI_FORMAT_R32_SINT:
current_rtv = rtv_sint;
current_rt = rt_sint;
break;
default:
trace("Unhandled format %#x.\n", uav_desc.Format);
current_rtv = NULL;
current_rt = NULL;
break;
}
@ -12082,7 +12076,7 @@ static void test_uav_load(void)
draw_quad(&test_context);
get_texture_readback(current_rt, 0, &rb);
get_texture_readback(rt_texture, 0, &rb);
for (y = 0; y < 4; ++y)
{
for (x = 0; x < 4; ++x)
@ -12104,9 +12098,7 @@ static void test_uav_load(void)
ID3D11RenderTargetView_Release(rtv_float);
ID3D11RenderTargetView_Release(rtv_sint);
ID3D11RenderTargetView_Release(rtv_uint);
ID3D11Texture2D_Release(rt_float);
ID3D11Texture2D_Release(rt_sint);
ID3D11Texture2D_Release(rt_uint);
ID3D11Texture2D_Release(rt_texture);
release_test_context(&test_context);
}