d3dx10: Fix long type warnings.

Missing from 74adbac296.

Signed-off-by: Eric Pouech <eric.pouech@gmail.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Eric Pouech 2022-04-13 08:48:58 +02:00 committed by Alexandre Julliard
parent 351fa352f6
commit be0be41fca
2 changed files with 4 additions and 4 deletions

View File

@ -220,7 +220,7 @@ HRESULT WINAPI D3DX10CompileFromMemory(const char *data, SIZE_T data_size, const
const char *target, UINT sflags, UINT eflags, ID3DX10ThreadPump *pump, ID3D10Blob **shader,
ID3D10Blob **error_messages, HRESULT *hresult)
{
TRACE("data %s, data_size %lu, filename %s, defines %p, include %p, entry_point %s, target %s, "
TRACE("data %s, data_size %Iu, filename %s, defines %p, include %p, entry_point %s, target %s, "
"sflags %#x, eflags %#x, pump %p, shader %p, error_messages %p, hresult %p.\n",
debugstr_an(data, data_size), data_size, debugstr_a(filename), defines, include,
debugstr_a(entry_point), debugstr_a(target), sflags, eflags, pump, shader,
@ -261,7 +261,7 @@ HRESULT WINAPI D3DX10CreateAsyncMemoryLoader(const void *data, SIZE_T data_size,
{
struct asyncdataloader *object;
TRACE("data %p, data_size %lu, loader %p.\n", data, data_size, loader);
TRACE("data %p, data_size %Iu, loader %p.\n", data, data_size, loader);
if (!data || !loader)
return E_FAIL;
@ -398,7 +398,7 @@ HRESULT WINAPI D3DX10PreprocessShaderFromMemory(const char *data, SIZE_T data_si
const D3D10_SHADER_MACRO *defines, ID3DInclude *include, ID3DX10ThreadPump *pump, ID3D10Blob **shader_text,
ID3D10Blob **errors, HRESULT *hresult)
{
FIXME("data %s, data_size %lu, filename %s, defines %p, include %p, pump %p, shader_text %p, "
FIXME("data %s, data_size %Iu, filename %s, defines %p, include %p, pump %p, shader_text %p, "
"errors %p, hresult %p stub!\n",
debugstr_an(data, data_size), data_size, debugstr_a(filename), defines, include, pump,
shader_text, errors, hresult);

View File

@ -53,7 +53,7 @@ HRESULT WINAPI D3DX10CreateEffectPoolFromMemory(const void *data, SIZE_T datasiz
UINT fxflags, ID3D10Device *device, ID3DX10ThreadPump *pump, ID3D10EffectPool **effectpool,
ID3D10Blob **errors, HRESULT *hresult)
{
FIXME("data %p, datasize %lu, filename %s, defines %p, include %p, profile %s, hlslflags %#x, fxflags %#x, "
FIXME("data %p, datasize %Iu, filename %s, defines %p, include %p, profile %s, hlslflags %#x, fxflags %#x, "
"device %p, pump %p, effectpool %p, errors %p, hresult %p.\n",
data, datasize, debugstr_a(filename), defines, include, debugstr_a(profile), hlslflags, fxflags, device,
pump, effectpool, errors, hresult);