diff --git a/dlls/d3dx10_43/async.c b/dlls/d3dx10_43/async.c index 062a04d739c..db46a9353f6 100644 --- a/dlls/d3dx10_43/async.c +++ b/dlls/d3dx10_43/async.c @@ -220,7 +220,7 @@ HRESULT WINAPI D3DX10CompileFromMemory(const char *data, SIZE_T data_size, const const char *target, UINT sflags, UINT eflags, ID3DX10ThreadPump *pump, ID3D10Blob **shader, ID3D10Blob **error_messages, HRESULT *hresult) { - TRACE("data %s, data_size %lu, filename %s, defines %p, include %p, entry_point %s, target %s, " + TRACE("data %s, data_size %Iu, filename %s, defines %p, include %p, entry_point %s, target %s, " "sflags %#x, eflags %#x, pump %p, shader %p, error_messages %p, hresult %p.\n", debugstr_an(data, data_size), data_size, debugstr_a(filename), defines, include, debugstr_a(entry_point), debugstr_a(target), sflags, eflags, pump, shader, @@ -261,7 +261,7 @@ HRESULT WINAPI D3DX10CreateAsyncMemoryLoader(const void *data, SIZE_T data_size, { struct asyncdataloader *object; - TRACE("data %p, data_size %lu, loader %p.\n", data, data_size, loader); + TRACE("data %p, data_size %Iu, loader %p.\n", data, data_size, loader); if (!data || !loader) return E_FAIL; @@ -398,7 +398,7 @@ HRESULT WINAPI D3DX10PreprocessShaderFromMemory(const char *data, SIZE_T data_si const D3D10_SHADER_MACRO *defines, ID3DInclude *include, ID3DX10ThreadPump *pump, ID3D10Blob **shader_text, ID3D10Blob **errors, HRESULT *hresult) { - FIXME("data %s, data_size %lu, filename %s, defines %p, include %p, pump %p, shader_text %p, " + FIXME("data %s, data_size %Iu, filename %s, defines %p, include %p, pump %p, shader_text %p, " "errors %p, hresult %p stub!\n", debugstr_an(data, data_size), data_size, debugstr_a(filename), defines, include, pump, shader_text, errors, hresult); diff --git a/dlls/d3dx10_43/d3dx10_43_main.c b/dlls/d3dx10_43/d3dx10_43_main.c index 42f29ad6239..ec7407508d3 100644 --- a/dlls/d3dx10_43/d3dx10_43_main.c +++ b/dlls/d3dx10_43/d3dx10_43_main.c @@ -53,7 +53,7 @@ HRESULT WINAPI D3DX10CreateEffectPoolFromMemory(const void *data, SIZE_T datasiz UINT fxflags, ID3D10Device *device, ID3DX10ThreadPump *pump, ID3D10EffectPool **effectpool, ID3D10Blob **errors, HRESULT *hresult) { - FIXME("data %p, datasize %lu, filename %s, defines %p, include %p, profile %s, hlslflags %#x, fxflags %#x, " + FIXME("data %p, datasize %Iu, filename %s, defines %p, include %p, profile %s, hlslflags %#x, fxflags %#x, " "device %p, pump %p, effectpool %p, errors %p, hresult %p.\n", data, datasize, debugstr_a(filename), defines, include, debugstr_a(profile), hlslflags, fxflags, device, pump, effectpool, errors, hresult);