d3d8: Stop setting the device state in d3d8_device_SetVertexShaderConstant().
Signed-off-by: Zebediah Figura <z.figura12@gmail.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
parent
ffb8cc3623
commit
b58a5a55ba
|
@ -2983,8 +2983,6 @@ static HRESULT WINAPI d3d8_device_SetVertexShaderConstant(IDirect3DDevice8 *ifac
|
|||
|
||||
wined3d_mutex_lock();
|
||||
hr = wined3d_stateblock_set_vs_consts_f(device->update_state, start_register, count, data);
|
||||
if (SUCCEEDED(hr) && !device->recording)
|
||||
hr = wined3d_device_set_vs_consts_f(device->wined3d_device, start_register, count, data);
|
||||
wined3d_mutex_unlock();
|
||||
|
||||
return hr;
|
||||
|
|
Loading…
Reference in New Issue