From b58a5a55ba2e901e3b06d2ba37b6b50e6895e42d Mon Sep 17 00:00:00 2001 From: Zebediah Figura Date: Thu, 20 Feb 2020 20:21:31 -0600 Subject: [PATCH] d3d8: Stop setting the device state in d3d8_device_SetVertexShaderConstant(). Signed-off-by: Zebediah Figura Signed-off-by: Henri Verbeet Signed-off-by: Alexandre Julliard --- dlls/d3d8/device.c | 2 -- 1 file changed, 2 deletions(-) diff --git a/dlls/d3d8/device.c b/dlls/d3d8/device.c index 90dec4aaa7d..c2112445d84 100644 --- a/dlls/d3d8/device.c +++ b/dlls/d3d8/device.c @@ -2983,8 +2983,6 @@ static HRESULT WINAPI d3d8_device_SetVertexShaderConstant(IDirect3DDevice8 *ifac wined3d_mutex_lock(); hr = wined3d_stateblock_set_vs_consts_f(device->update_state, start_register, count, data); - if (SUCCEEDED(hr) && !device->recording) - hr = wined3d_device_set_vs_consts_f(device->wined3d_device, start_register, count, data); wined3d_mutex_unlock(); return hr;