diff --git a/dlls/d3d8/device.c b/dlls/d3d8/device.c index 90dec4aaa7d..c2112445d84 100644 --- a/dlls/d3d8/device.c +++ b/dlls/d3d8/device.c @@ -2983,8 +2983,6 @@ static HRESULT WINAPI d3d8_device_SetVertexShaderConstant(IDirect3DDevice8 *ifac wined3d_mutex_lock(); hr = wined3d_stateblock_set_vs_consts_f(device->update_state, start_register, count, data); - if (SUCCEEDED(hr) && !device->recording) - hr = wined3d_device_set_vs_consts_f(device->wined3d_device, start_register, count, data); wined3d_mutex_unlock(); return hr;