d3d8: Stop setting the device state in d3d8_device_SetVertexShaderConstant().

Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Zebediah Figura 2020-02-20 20:21:31 -06:00 committed by Alexandre Julliard
parent ffb8cc3623
commit b58a5a55ba
1 changed files with 0 additions and 2 deletions

View File

@ -2983,8 +2983,6 @@ static HRESULT WINAPI d3d8_device_SetVertexShaderConstant(IDirect3DDevice8 *ifac
wined3d_mutex_lock(); wined3d_mutex_lock();
hr = wined3d_stateblock_set_vs_consts_f(device->update_state, start_register, count, data); hr = wined3d_stateblock_set_vs_consts_f(device->update_state, start_register, count, data);
if (SUCCEEDED(hr) && !device->recording)
hr = wined3d_device_set_vs_consts_f(device->wined3d_device, start_register, count, data);
wined3d_mutex_unlock(); wined3d_mutex_unlock();
return hr; return hr;