wined3d: Introduce wined3d_stateblock_set_ps_consts_f().

Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Zebediah Figura 2019-10-01 20:03:51 -05:00 committed by Alexandre Julliard
parent 041181f1dc
commit a84a8522d9
3 changed files with 17 additions and 0 deletions

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@ -1352,6 +1352,20 @@ void CDECL wined3d_stateblock_set_pixel_shader(struct wined3d_stateblock *stateb
stateblock->changed.pixelShader = TRUE;
}
HRESULT CDECL wined3d_stateblock_set_ps_consts_f(struct wined3d_stateblock *stateblock,
unsigned int start_idx, unsigned int count, const struct wined3d_vec4 *constants)
{
TRACE("stateblock %p, start_idx %u, count %u, constants %p.\n",
stateblock, start_idx, count, constants);
if (!constants || start_idx >= WINED3D_MAX_PS_CONSTS_F || count > WINED3D_MAX_PS_CONSTS_F - start_idx)
return WINED3DERR_INVALIDCALL;
memcpy(&stateblock->stateblock_state.ps_consts_f[start_idx], constants, count * sizeof(*constants));
memset(&stateblock->changed.ps_consts_f[start_idx], 1, count * sizeof(*stateblock->changed.ps_consts_f));
return WINED3D_OK;
}
void CDECL wined3d_stateblock_set_vertex_declaration(struct wined3d_stateblock *stateblock,
struct wined3d_vertex_declaration *declaration)
{

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@ -259,6 +259,7 @@
@ cdecl wined3d_stateblock_decref(ptr)
@ cdecl wined3d_stateblock_incref(ptr)
@ cdecl wined3d_stateblock_set_pixel_shader(ptr ptr)
@ cdecl wined3d_stateblock_set_ps_consts_f(ptr long long ptr)
@ cdecl wined3d_stateblock_set_vertex_declaration(ptr ptr)
@ cdecl wined3d_stateblock_set_vertex_shader(ptr ptr)
@ cdecl wined3d_stateblock_set_vs_consts_b(ptr long long ptr)

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@ -2661,6 +2661,8 @@ HRESULT __cdecl wined3d_stateblock_create(struct wined3d_device *device,
ULONG __cdecl wined3d_stateblock_decref(struct wined3d_stateblock *stateblock);
ULONG __cdecl wined3d_stateblock_incref(struct wined3d_stateblock *stateblock);
void __cdecl wined3d_stateblock_set_pixel_shader(struct wined3d_stateblock *stateblock, struct wined3d_shader *shader);
HRESULT __cdecl wined3d_stateblock_set_ps_consts_f(struct wined3d_stateblock *stateblock,
unsigned int start_idx, unsigned int count, const struct wined3d_vec4 *constants);
void __cdecl wined3d_stateblock_set_vertex_declaration(struct wined3d_stateblock *stateblock,
struct wined3d_vertex_declaration *declaration);
void __cdecl wined3d_stateblock_set_vertex_shader(struct wined3d_stateblock *stateblock, struct wined3d_shader *shader);