diff --git a/dlls/wined3d/stateblock.c b/dlls/wined3d/stateblock.c index 1ee64b3224e..64a900fbde4 100644 --- a/dlls/wined3d/stateblock.c +++ b/dlls/wined3d/stateblock.c @@ -1352,6 +1352,20 @@ void CDECL wined3d_stateblock_set_pixel_shader(struct wined3d_stateblock *stateb stateblock->changed.pixelShader = TRUE; } +HRESULT CDECL wined3d_stateblock_set_ps_consts_f(struct wined3d_stateblock *stateblock, + unsigned int start_idx, unsigned int count, const struct wined3d_vec4 *constants) +{ + TRACE("stateblock %p, start_idx %u, count %u, constants %p.\n", + stateblock, start_idx, count, constants); + + if (!constants || start_idx >= WINED3D_MAX_PS_CONSTS_F || count > WINED3D_MAX_PS_CONSTS_F - start_idx) + return WINED3DERR_INVALIDCALL; + + memcpy(&stateblock->stateblock_state.ps_consts_f[start_idx], constants, count * sizeof(*constants)); + memset(&stateblock->changed.ps_consts_f[start_idx], 1, count * sizeof(*stateblock->changed.ps_consts_f)); + return WINED3D_OK; +} + void CDECL wined3d_stateblock_set_vertex_declaration(struct wined3d_stateblock *stateblock, struct wined3d_vertex_declaration *declaration) { diff --git a/dlls/wined3d/wined3d.spec b/dlls/wined3d/wined3d.spec index 6e6f50a7e15..016cf55c032 100644 --- a/dlls/wined3d/wined3d.spec +++ b/dlls/wined3d/wined3d.spec @@ -259,6 +259,7 @@ @ cdecl wined3d_stateblock_decref(ptr) @ cdecl wined3d_stateblock_incref(ptr) @ cdecl wined3d_stateblock_set_pixel_shader(ptr ptr) +@ cdecl wined3d_stateblock_set_ps_consts_f(ptr long long ptr) @ cdecl wined3d_stateblock_set_vertex_declaration(ptr ptr) @ cdecl wined3d_stateblock_set_vertex_shader(ptr ptr) @ cdecl wined3d_stateblock_set_vs_consts_b(ptr long long ptr) diff --git a/include/wine/wined3d.h b/include/wine/wined3d.h index 2f6e7f3bc03..c4c469d4fe4 100644 --- a/include/wine/wined3d.h +++ b/include/wine/wined3d.h @@ -2661,6 +2661,8 @@ HRESULT __cdecl wined3d_stateblock_create(struct wined3d_device *device, ULONG __cdecl wined3d_stateblock_decref(struct wined3d_stateblock *stateblock); ULONG __cdecl wined3d_stateblock_incref(struct wined3d_stateblock *stateblock); void __cdecl wined3d_stateblock_set_pixel_shader(struct wined3d_stateblock *stateblock, struct wined3d_shader *shader); +HRESULT __cdecl wined3d_stateblock_set_ps_consts_f(struct wined3d_stateblock *stateblock, + unsigned int start_idx, unsigned int count, const struct wined3d_vec4 *constants); void __cdecl wined3d_stateblock_set_vertex_declaration(struct wined3d_stateblock *stateblock, struct wined3d_vertex_declaration *declaration); void __cdecl wined3d_stateblock_set_vertex_shader(struct wined3d_stateblock *stateblock, struct wined3d_shader *shader);