wined3d: Introduce wined3d_stateblock_set_ps_consts_f().
Signed-off-by: Zebediah Figura <z.figura12@gmail.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -1352,6 +1352,20 @@ void CDECL wined3d_stateblock_set_pixel_shader(struct wined3d_stateblock *stateb
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stateblock->changed.pixelShader = TRUE;
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}
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HRESULT CDECL wined3d_stateblock_set_ps_consts_f(struct wined3d_stateblock *stateblock,
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unsigned int start_idx, unsigned int count, const struct wined3d_vec4 *constants)
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{
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TRACE("stateblock %p, start_idx %u, count %u, constants %p.\n",
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stateblock, start_idx, count, constants);
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if (!constants || start_idx >= WINED3D_MAX_PS_CONSTS_F || count > WINED3D_MAX_PS_CONSTS_F - start_idx)
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return WINED3DERR_INVALIDCALL;
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memcpy(&stateblock->stateblock_state.ps_consts_f[start_idx], constants, count * sizeof(*constants));
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memset(&stateblock->changed.ps_consts_f[start_idx], 1, count * sizeof(*stateblock->changed.ps_consts_f));
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return WINED3D_OK;
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}
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void CDECL wined3d_stateblock_set_vertex_declaration(struct wined3d_stateblock *stateblock,
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struct wined3d_vertex_declaration *declaration)
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{
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@ -259,6 +259,7 @@
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@ cdecl wined3d_stateblock_decref(ptr)
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@ cdecl wined3d_stateblock_incref(ptr)
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@ cdecl wined3d_stateblock_set_pixel_shader(ptr ptr)
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@ cdecl wined3d_stateblock_set_ps_consts_f(ptr long long ptr)
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@ cdecl wined3d_stateblock_set_vertex_declaration(ptr ptr)
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@ cdecl wined3d_stateblock_set_vertex_shader(ptr ptr)
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@ cdecl wined3d_stateblock_set_vs_consts_b(ptr long long ptr)
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@ -2661,6 +2661,8 @@ HRESULT __cdecl wined3d_stateblock_create(struct wined3d_device *device,
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ULONG __cdecl wined3d_stateblock_decref(struct wined3d_stateblock *stateblock);
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ULONG __cdecl wined3d_stateblock_incref(struct wined3d_stateblock *stateblock);
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void __cdecl wined3d_stateblock_set_pixel_shader(struct wined3d_stateblock *stateblock, struct wined3d_shader *shader);
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HRESULT __cdecl wined3d_stateblock_set_ps_consts_f(struct wined3d_stateblock *stateblock,
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unsigned int start_idx, unsigned int count, const struct wined3d_vec4 *constants);
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void __cdecl wined3d_stateblock_set_vertex_declaration(struct wined3d_stateblock *stateblock,
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struct wined3d_vertex_declaration *declaration);
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void __cdecl wined3d_stateblock_set_vertex_shader(struct wined3d_stateblock *stateblock, struct wined3d_shader *shader);
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