include: Change to void the return type for ID3D12GraphicsCommandList::ClearState().
From a vkd3d patch by Conor McCarthy. Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -2062,7 +2062,7 @@ interface ID3D12GraphicsCommandList : ID3D12CommandList
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HRESULT Reset(ID3D12CommandAllocator *allocator, ID3D12PipelineState *initial_state);
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HRESULT ClearState(ID3D12PipelineState *pipeline_state);
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void ClearState(ID3D12PipelineState *pipeline_state);
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void DrawInstanced(UINT vertex_count_per_instance, UINT instance_count,
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UINT start_vertex_location, UINT start_instance_location);
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