include: Change to void the return type for ID3D12GraphicsCommandList::ClearState().

From a vkd3d patch by Conor McCarthy.

Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Alexandre Julliard 2022-03-03 09:35:00 +01:00
parent d82d8bbddb
commit 9d82c27440
1 changed files with 1 additions and 1 deletions

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@ -2062,7 +2062,7 @@ interface ID3D12GraphicsCommandList : ID3D12CommandList
HRESULT Reset(ID3D12CommandAllocator *allocator, ID3D12PipelineState *initial_state);
HRESULT ClearState(ID3D12PipelineState *pipeline_state);
void ClearState(ID3D12PipelineState *pipeline_state);
void DrawInstanced(UINT vertex_count_per_instance, UINT instance_count,
UINT start_vertex_location, UINT start_instance_location);