wined3d: Partially revert 7433eb76b5.

The write mask sizes for the input and output semantics can be different,
resulting in compilation failure.
This commit is contained in:
Henri Verbeet 2009-06-02 09:01:16 +02:00 committed by Alexandre Julliard
parent b850008bec
commit 812ee5208c
1 changed files with 1 additions and 1 deletions

View File

@ -3411,7 +3411,7 @@ static void handle_ps3_input(SHADER_BUFFER *buffer, const WineD3D_GL_Info *gl_in
&& !strcmp(semantic_name_in, semantic_name_out))
{
shader_addline(buffer, "%s%s = OUT[%u]%s;\n",
destination, reg_mask, j, reg_mask_out);
destination, reg_mask, j, reg_mask);
found = TRUE;
}
}