wined3d: Handle WINED3DSPSM_NONE in shader_sm4_read_param().
Next titles call for it Dying Light, Mortal Shell, Deus Ex: Mankind Divided, Thief (2014). Signed-off-by: Andrey Gusev <andrey.goosev@gmail.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -1460,6 +1460,7 @@ static BOOL shader_sm4_read_param(struct wined3d_sm4_data *priv, const DWORD **p
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default:
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default:
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FIXME("Skipping modifier 0x%08x.\n", m);
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FIXME("Skipping modifier 0x%08x.\n", m);
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case 0x01:
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*modifier = WINED3DSPSM_NONE;
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*modifier = WINED3DSPSM_NONE;
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break;
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break;
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}
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}
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