d3d10core/tests: Run test_instanced_draw() separately.
Signed-off-by: Stefan Dösinger <stefan@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -19268,7 +19268,6 @@ START_TEST(d3d10core)
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queue_test(test_private_data);
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queue_test(test_state_refcounting);
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queue_test(test_il_append_aligned);
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queue_test(test_instanced_draw);
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queue_test(test_fragment_coords);
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queue_test(test_initial_texture_data);
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queue_test(test_update_subresource);
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@ -19342,4 +19341,8 @@ START_TEST(d3d10core)
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/* There should be no reason this test can't be run in parallel with the
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* others, yet it fails when doing so. (AMD Radeon HD 6310, Windows 7) */
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test_stream_output_vs();
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/* Same here, this test fails randomly on Win10 when run together with
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* others on Radeon GPUs. Radeon 560 (0x1002:0x67ef), both on the testbot
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* and Stefan's macbook. */
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test_instanced_draw();
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}
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