d3d10core/tests: Run test_instanced_draw() separately.

Signed-off-by: Stefan Dösinger <stefan@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Stefan Dösinger 2022-01-11 16:28:18 +01:00 committed by Alexandre Julliard
parent ee59534f9c
commit 623f8ec0b2
1 changed files with 4 additions and 1 deletions

View File

@ -19268,7 +19268,6 @@ START_TEST(d3d10core)
queue_test(test_private_data);
queue_test(test_state_refcounting);
queue_test(test_il_append_aligned);
queue_test(test_instanced_draw);
queue_test(test_fragment_coords);
queue_test(test_initial_texture_data);
queue_test(test_update_subresource);
@ -19342,4 +19341,8 @@ START_TEST(d3d10core)
/* There should be no reason this test can't be run in parallel with the
* others, yet it fails when doing so. (AMD Radeon HD 6310, Windows 7) */
test_stream_output_vs();
/* Same here, this test fails randomly on Win10 when run together with
* others on Radeon GPUs. Radeon 560 (0x1002:0x67ef), both on the testbot
* and Stefan's macbook. */
test_instanced_draw();
}