wined3d: Add a trailing '\n' to a couple of shader_addline() calls.
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@ -2834,8 +2834,8 @@ static void handle_ps3_input(SHADER_BUFFER *buffer, semantic *semantics_in, sema
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if (!semantics_out) {
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if (!semantics_out) {
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/* Save gl_FrontColor & gl_FrontSecondaryColor before overwriting them. */
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/* Save gl_FrontColor & gl_FrontSecondaryColor before overwriting them. */
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shader_addline(buffer, "vec4 front_color = gl_FrontColor;");
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shader_addline(buffer, "vec4 front_color = gl_FrontColor;\n");
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shader_addline(buffer, "vec4 front_secondary_color = gl_FrontSecondaryColor;");
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shader_addline(buffer, "vec4 front_secondary_color = gl_FrontSecondaryColor;\n");
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}
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}
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for(i = 0; i < MAX_REG_INPUT; i++) {
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for(i = 0; i < MAX_REG_INPUT; i++) {
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