diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c index 672997780a5..1f5df189d06 100644 --- a/dlls/wined3d/glsl_shader.c +++ b/dlls/wined3d/glsl_shader.c @@ -2834,8 +2834,8 @@ static void handle_ps3_input(SHADER_BUFFER *buffer, semantic *semantics_in, sema if (!semantics_out) { /* Save gl_FrontColor & gl_FrontSecondaryColor before overwriting them. */ - shader_addline(buffer, "vec4 front_color = gl_FrontColor;"); - shader_addline(buffer, "vec4 front_secondary_color = gl_FrontSecondaryColor;"); + shader_addline(buffer, "vec4 front_color = gl_FrontColor;\n"); + shader_addline(buffer, "vec4 front_secondary_color = gl_FrontSecondaryColor;\n"); } for(i = 0; i < MAX_REG_INPUT; i++) {