From 756b401f8dbdd19c9bef564cd49b450e2bb30d46 Mon Sep 17 00:00:00 2001 From: Francois Gouget Date: Thu, 26 Jun 2008 14:08:59 +0200 Subject: [PATCH] wined3d: Add a trailing '\n' to a couple of shader_addline() calls. --- dlls/wined3d/glsl_shader.c | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c index 672997780a5..1f5df189d06 100644 --- a/dlls/wined3d/glsl_shader.c +++ b/dlls/wined3d/glsl_shader.c @@ -2834,8 +2834,8 @@ static void handle_ps3_input(SHADER_BUFFER *buffer, semantic *semantics_in, sema if (!semantics_out) { /* Save gl_FrontColor & gl_FrontSecondaryColor before overwriting them. */ - shader_addline(buffer, "vec4 front_color = gl_FrontColor;"); - shader_addline(buffer, "vec4 front_secondary_color = gl_FrontSecondaryColor;"); + shader_addline(buffer, "vec4 front_color = gl_FrontColor;\n"); + shader_addline(buffer, "vec4 front_secondary_color = gl_FrontSecondaryColor;\n"); } for(i = 0; i < MAX_REG_INPUT; i++) {