wined3d: Implement SM4 ilt instruction.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
parent
3f21a0394b
commit
73432b2896
|
@ -2981,6 +2981,7 @@ static void shader_glsl_relop(const struct wined3d_shader_instruction *ins)
|
|||
case WINED3DSIH_IGE: op = "greaterThanEqual"; break;
|
||||
case WINED3DSIH_UGE: op = "greaterThanEqual"; break;
|
||||
case WINED3DSIH_LT: op = "lessThan"; break;
|
||||
case WINED3DSIH_ILT: op = "lessThan"; break;
|
||||
case WINED3DSIH_NE: op = "notEqual"; break;
|
||||
default:
|
||||
op = "<unhandled operator>";
|
||||
|
@ -3001,6 +3002,7 @@ static void shader_glsl_relop(const struct wined3d_shader_instruction *ins)
|
|||
case WINED3DSIH_IGE: op = ">="; break;
|
||||
case WINED3DSIH_UGE: op = ">="; break;
|
||||
case WINED3DSIH_LT: op = "<"; break;
|
||||
case WINED3DSIH_ILT: op = "<"; break;
|
||||
case WINED3DSIH_NE: op = "!="; break;
|
||||
default:
|
||||
op = "<unhandled operator>";
|
||||
|
@ -8007,7 +8009,7 @@ static const SHADER_HANDLER shader_glsl_instruction_handler_table[WINED3DSIH_TAB
|
|||
/* WINED3DSIH_IF */ shader_glsl_if,
|
||||
/* WINED3DSIH_IFC */ shader_glsl_ifc,
|
||||
/* WINED3DSIH_IGE */ shader_glsl_relop,
|
||||
/* WINED3DSIH_ILT */ NULL,
|
||||
/* WINED3DSIH_ILT */ shader_glsl_relop,
|
||||
/* WINED3DSIH_IMAD */ shader_glsl_mad,
|
||||
/* WINED3DSIH_IMAX */ shader_glsl_map2gl,
|
||||
/* WINED3DSIH_IMIN */ shader_glsl_map2gl,
|
||||
|
|
Loading…
Reference in New Issue