wined3d: Make glsl_vertex_pipe_view() static.
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@ -7195,7 +7195,7 @@ static void glsl_vertex_pipe_world(struct wined3d_context *context,
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context->constant_update_mask |= WINED3D_SHADER_CONST_FFP_MODELVIEW;
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}
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void glsl_vertex_pipe_view(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id)
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static void glsl_vertex_pipe_view(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id)
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{
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const struct wined3d_gl_info *gl_info = context->gl_info;
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const struct wined3d_light_info *light = NULL;
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