wined3d: Make glsl_vertex_pipe_view() static.
This commit is contained in:
parent
9561037fe0
commit
6f6dfe91d6
|
@ -7195,7 +7195,7 @@ static void glsl_vertex_pipe_world(struct wined3d_context *context,
|
||||||
context->constant_update_mask |= WINED3D_SHADER_CONST_FFP_MODELVIEW;
|
context->constant_update_mask |= WINED3D_SHADER_CONST_FFP_MODELVIEW;
|
||||||
}
|
}
|
||||||
|
|
||||||
void glsl_vertex_pipe_view(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id)
|
static void glsl_vertex_pipe_view(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id)
|
||||||
{
|
{
|
||||||
const struct wined3d_gl_info *gl_info = context->gl_info;
|
const struct wined3d_gl_info *gl_info = context->gl_info;
|
||||||
const struct wined3d_light_info *light = NULL;
|
const struct wined3d_light_info *light = NULL;
|
||||||
|
|
Loading…
Reference in New Issue