d3d11: Implement d3d10_texture1d_Map().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -347,10 +347,25 @@ static UINT STDMETHODCALLTYPE d3d10_texture1d_GetEvictionPriority(ID3D10Texture1
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static HRESULT STDMETHODCALLTYPE d3d10_texture1d_Map(ID3D10Texture1D *iface, UINT sub_resource_idx,
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D3D10_MAP map_type, UINT map_flags, void **data)
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{
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FIXME("iface %p, sub_resource_idx %u, map_type %u, map_flags %#x, data %p stub!\n",
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struct d3d_texture1d *texture = impl_from_ID3D10Texture1D(iface);
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struct wined3d_map_desc wined3d_map_desc;
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HRESULT hr;
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TRACE("iface %p, sub_resource_idx %u, map_type %u, map_flags %#x, data %p.\n",
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iface, sub_resource_idx, map_type, map_flags, data);
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return E_NOTIMPL;
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if (map_flags)
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FIXME("Ignoring map_flags %#x.\n", map_flags);
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wined3d_mutex_lock();
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if (SUCCEEDED(hr = wined3d_resource_map(wined3d_texture_get_resource(texture->wined3d_texture), sub_resource_idx,
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&wined3d_map_desc, NULL, wined3d_map_flags_from_d3d11_map_type(map_type))))
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{
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*data = wined3d_map_desc.data;
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}
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wined3d_mutex_unlock();
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return hr;
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}
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static void STDMETHODCALLTYPE d3d10_texture1d_Unmap(ID3D10Texture1D *iface, UINT sub_resource_idx)
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