d3d11: Implement d3d10_texture1d_Unmap().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -355,7 +355,13 @@ static HRESULT STDMETHODCALLTYPE d3d10_texture1d_Map(ID3D10Texture1D *iface, UIN
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static void STDMETHODCALLTYPE d3d10_texture1d_Unmap(ID3D10Texture1D *iface, UINT sub_resource_idx)
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{
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FIXME("iface %p, sub_resource_idx %u stub!\n", iface, sub_resource_idx);
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struct d3d_texture1d *texture = impl_from_ID3D10Texture1D(iface);
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TRACE("iface %p, sub_resource_idx %u.\n", iface, sub_resource_idx);
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wined3d_mutex_lock();
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wined3d_resource_unmap(wined3d_texture_get_resource(texture->wined3d_texture), sub_resource_idx);
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wined3d_mutex_unlock();
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}
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static void STDMETHODCALLTYPE d3d10_texture1d_GetDesc(ID3D10Texture1D *iface, D3D10_TEXTURE1D_DESC *desc)
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