d3d11: Implement d3d10_texture1d_Unmap().

Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Sven Hesse 2018-04-03 01:28:27 +04:30 committed by Alexandre Julliard
parent 372ca9333c
commit bc808acfb5
1 changed files with 7 additions and 1 deletions

View File

@ -355,7 +355,13 @@ static HRESULT STDMETHODCALLTYPE d3d10_texture1d_Map(ID3D10Texture1D *iface, UIN
static void STDMETHODCALLTYPE d3d10_texture1d_Unmap(ID3D10Texture1D *iface, UINT sub_resource_idx)
{
FIXME("iface %p, sub_resource_idx %u stub!\n", iface, sub_resource_idx);
struct d3d_texture1d *texture = impl_from_ID3D10Texture1D(iface);
TRACE("iface %p, sub_resource_idx %u.\n", iface, sub_resource_idx);
wined3d_mutex_lock();
wined3d_resource_unmap(wined3d_texture_get_resource(texture->wined3d_texture), sub_resource_idx);
wined3d_mutex_unlock();
}
static void STDMETHODCALLTYPE d3d10_texture1d_GetDesc(ID3D10Texture1D *iface, D3D10_TEXTURE1D_DESC *desc)