wined3d: Do not return WINED3DERR_INVALIDCALL for Phong shading.

This commit is contained in:
Ivan Gyurdiev 2006-07-20 23:04:18 -04:00 committed by Alexandre Julliard
parent 0c6c9f04a7
commit 65109002ae
1 changed files with 2 additions and 4 deletions

View File

@ -3491,10 +3491,8 @@ static HRESULT WINAPI IWineD3DDeviceImpl_SetRenderState(IWineD3DDevice *iface, D
checkGLcall("glShadeModel"); checkGLcall("glShadeModel");
break; break;
case D3DSHADE_PHONG: case D3DSHADE_PHONG:
FIXME("D3DSHADE_PHONG isn't supported?\n"); FIXME("D3DSHADE_PHONG isn't supported\n");
break;
LEAVE_GL();
return WINED3DERR_INVALIDCALL;
default: default:
FIXME("Unrecognized/Unhandled D3DSHADEMODE value %ld\n", Value); FIXME("Unrecognized/Unhandled D3DSHADEMODE value %ld\n", Value);
} }