wined3d: Add a test for zenable=false, zwriteenable=false.
I suspected that in this situation d3d writes to the z buffer, but the test shows that I was mistaken
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@ -9652,6 +9652,65 @@ static void dp3_alpha_test(IDirect3DDevice9 *device) {
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ok(hr == D3D_OK, "IDirect3DDevice9_SetTextureStageState failed with 0x%08x\n", hr);
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ok(hr == D3D_OK, "IDirect3DDevice9_SetTextureStageState failed with 0x%08x\n", hr);
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}
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}
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static void zwriteenable_test(IDirect3DDevice9 *device) {
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HRESULT hr;
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DWORD color;
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struct vertex quad1[] = {
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{ -1.0, -1.0, 0.1, 0x00ff0000},
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{ -1.0, 1.0, 0.1, 0x00ff0000},
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{ 1.0, -1.0, 0.1, 0x00ff0000},
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{ 1.0, 1.0, 0.1, 0x00ff0000},
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};
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struct vertex quad2[] = {
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{ -1.0, -1.0, 0.9, 0x0000ff00},
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{ -1.0, 1.0, 0.9, 0x0000ff00},
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{ 1.0, -1.0, 0.9, 0x0000ff00},
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{ 1.0, 1.0, 0.9, 0x0000ff00},
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};
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hr = IDirect3DDevice9_Clear(device, 0, NULL, D3DCLEAR_TARGET | D3DCLEAR_ZBUFFER, 0x000000ff, 1.0f, 0);
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ok(hr == D3D_OK, "IDirect3DDevice9_Clear failed with 0x%08x\n", hr);
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hr = IDirect3DDevice9_SetFVF(device, D3DFVF_XYZ | D3DFVF_DIFFUSE);
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ok(hr == D3D_OK, "IDirect3DDevice9_SetFVF failed with 0x%08x\n", hr);
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hr = IDirect3DDevice9_SetRenderState(device, D3DRS_ZENABLE, D3DZB_FALSE);
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ok(hr == D3D_OK, "IDirect3DDevice9_SetRenderState failed with 0x%08x\n", hr);
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hr = IDirect3DDevice9_SetRenderState(device, D3DRS_ZWRITEENABLE, TRUE);
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ok(hr == D3D_OK, "IDirect3DDevice9_SetRenderState failed with 0x%08x\n", hr);
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hr = IDirect3DDevice9_SetRenderState(device, D3DRS_ZFUNC, D3DCMP_LESSEQUAL);
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ok(hr == D3D_OK, "IDirect3DDevice9_SetRenderState failed with 0x%08x\n", hr);
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hr = IDirect3DDevice9_BeginScene(device);
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ok(hr == D3D_OK, "IDirect3DDevice9_BeginScene failed with 0x%08x\n", hr);
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if(SUCCEEDED(hr)) {
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/* The Z buffer is filled with 1.0. Draw a red quad with z = 0.1, zenable = D3DZB_FALSE, zwriteenable = TRUE.
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* The red color is written because the z test is disabled. The question is wether the z = 0.1 values
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* are written into the Z buffer. After the draw, set zenable = TRUE and draw a green quad at z = 0.9.
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* If the values are written, the z test will fail(0.9 > 0.1) and the red color remains. If the values
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* are not written, the z test succeeds(0.9 < 1.0) and the green color is written. It turns out that
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* the screen is green, so zenable = D3DZB_FALSE and zwriteenable = TRUE does NOT write to the z buffer.
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*/
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hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2, quad1, sizeof(*quad1));
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ok(SUCCEEDED(hr), "DrawPrimitiveUP failed with 0x%08x\n", hr);
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hr = IDirect3DDevice9_SetRenderState(device, D3DRS_ZENABLE, D3DZB_TRUE);
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ok(hr == D3D_OK, "IDirect3DDevice9_SetRenderState failed with 0x%08x\n", hr);
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hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2, quad2, sizeof(*quad2));
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ok(SUCCEEDED(hr), "DrawPrimitiveUP failed with 0x%08x\n", hr);
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hr = IDirect3DDevice9_EndScene(device);
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ok(hr == D3D_OK, "IDirect3DDevice9_BeginScene failed with 0x%08x\n", hr);
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}
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hr = IDirect3DDevice9_Present(device, NULL, NULL, NULL, NULL);
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ok(SUCCEEDED(hr), "IDirect3DDevice9_Present failed with 0x%08x\n", hr);
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color = getPixelColor(device, 320, 240);
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ok(color_match(color, 0x0000ff00, 1), "zwriteenable test returned 0x%08x, expected 0x0000ff00\n",
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color);
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hr = IDirect3DDevice9_SetRenderState(device, D3DRS_ZENABLE, D3DZB_FALSE);
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ok(hr == D3D_OK, "IDirect3DDevice9_SetRenderState failed with 0x%08x\n", hr);
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}
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START_TEST(visual)
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START_TEST(visual)
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{
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{
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IDirect3DDevice9 *device_ptr;
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IDirect3DDevice9 *device_ptr;
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@ -9748,6 +9807,7 @@ START_TEST(visual)
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tssargtemp_test(device_ptr);
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tssargtemp_test(device_ptr);
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np2_stretch_rect_test(device_ptr);
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np2_stretch_rect_test(device_ptr);
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yuv_color_test(device_ptr);
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yuv_color_test(device_ptr);
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zwriteenable_test(device_ptr);
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if (caps.VertexShaderVersion >= D3DVS_VERSION(1, 1))
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if (caps.VertexShaderVersion >= D3DVS_VERSION(1, 1))
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{
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{
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