diff --git a/dlls/d3d9/tests/visual.c b/dlls/d3d9/tests/visual.c index c889e7e1cda..6538a605c71 100644 --- a/dlls/d3d9/tests/visual.c +++ b/dlls/d3d9/tests/visual.c @@ -9652,6 +9652,65 @@ static void dp3_alpha_test(IDirect3DDevice9 *device) { ok(hr == D3D_OK, "IDirect3DDevice9_SetTextureStageState failed with 0x%08x\n", hr); } +static void zwriteenable_test(IDirect3DDevice9 *device) { + HRESULT hr; + DWORD color; + struct vertex quad1[] = { + { -1.0, -1.0, 0.1, 0x00ff0000}, + { -1.0, 1.0, 0.1, 0x00ff0000}, + { 1.0, -1.0, 0.1, 0x00ff0000}, + { 1.0, 1.0, 0.1, 0x00ff0000}, + }; + struct vertex quad2[] = { + { -1.0, -1.0, 0.9, 0x0000ff00}, + { -1.0, 1.0, 0.9, 0x0000ff00}, + { 1.0, -1.0, 0.9, 0x0000ff00}, + { 1.0, 1.0, 0.9, 0x0000ff00}, + }; + + hr = IDirect3DDevice9_Clear(device, 0, NULL, D3DCLEAR_TARGET | D3DCLEAR_ZBUFFER, 0x000000ff, 1.0f, 0); + ok(hr == D3D_OK, "IDirect3DDevice9_Clear failed with 0x%08x\n", hr); + + hr = IDirect3DDevice9_SetFVF(device, D3DFVF_XYZ | D3DFVF_DIFFUSE); + ok(hr == D3D_OK, "IDirect3DDevice9_SetFVF failed with 0x%08x\n", hr); + hr = IDirect3DDevice9_SetRenderState(device, D3DRS_ZENABLE, D3DZB_FALSE); + ok(hr == D3D_OK, "IDirect3DDevice9_SetRenderState failed with 0x%08x\n", hr); + hr = IDirect3DDevice9_SetRenderState(device, D3DRS_ZWRITEENABLE, TRUE); + ok(hr == D3D_OK, "IDirect3DDevice9_SetRenderState failed with 0x%08x\n", hr); + hr = IDirect3DDevice9_SetRenderState(device, D3DRS_ZFUNC, D3DCMP_LESSEQUAL); + ok(hr == D3D_OK, "IDirect3DDevice9_SetRenderState failed with 0x%08x\n", hr); + + hr = IDirect3DDevice9_BeginScene(device); + ok(hr == D3D_OK, "IDirect3DDevice9_BeginScene failed with 0x%08x\n", hr); + if(SUCCEEDED(hr)) { + /* The Z buffer is filled with 1.0. Draw a red quad with z = 0.1, zenable = D3DZB_FALSE, zwriteenable = TRUE. + * The red color is written because the z test is disabled. The question is wether the z = 0.1 values + * are written into the Z buffer. After the draw, set zenable = TRUE and draw a green quad at z = 0.9. + * If the values are written, the z test will fail(0.9 > 0.1) and the red color remains. If the values + * are not written, the z test succeeds(0.9 < 1.0) and the green color is written. It turns out that + * the screen is green, so zenable = D3DZB_FALSE and zwriteenable = TRUE does NOT write to the z buffer. + */ + hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2, quad1, sizeof(*quad1)); + ok(SUCCEEDED(hr), "DrawPrimitiveUP failed with 0x%08x\n", hr); + hr = IDirect3DDevice9_SetRenderState(device, D3DRS_ZENABLE, D3DZB_TRUE); + ok(hr == D3D_OK, "IDirect3DDevice9_SetRenderState failed with 0x%08x\n", hr); + hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2, quad2, sizeof(*quad2)); + ok(SUCCEEDED(hr), "DrawPrimitiveUP failed with 0x%08x\n", hr); + + hr = IDirect3DDevice9_EndScene(device); + ok(hr == D3D_OK, "IDirect3DDevice9_BeginScene failed with 0x%08x\n", hr); + } + + hr = IDirect3DDevice9_Present(device, NULL, NULL, NULL, NULL); + ok(SUCCEEDED(hr), "IDirect3DDevice9_Present failed with 0x%08x\n", hr); + color = getPixelColor(device, 320, 240); + ok(color_match(color, 0x0000ff00, 1), "zwriteenable test returned 0x%08x, expected 0x0000ff00\n", + color); + + hr = IDirect3DDevice9_SetRenderState(device, D3DRS_ZENABLE, D3DZB_FALSE); + ok(hr == D3D_OK, "IDirect3DDevice9_SetRenderState failed with 0x%08x\n", hr); +} + START_TEST(visual) { IDirect3DDevice9 *device_ptr; @@ -9748,6 +9807,7 @@ START_TEST(visual) tssargtemp_test(device_ptr); np2_stretch_rect_test(device_ptr); yuv_color_test(device_ptr); + zwriteenable_test(device_ptr); if (caps.VertexShaderVersion >= D3DVS_VERSION(1, 1)) {