d3d8/tests: Use a separate device for volume_v16u16_test().

This commit is contained in:
Henri Verbeet 2014-04-15 09:15:23 +02:00 committed by Alexandre Julliard
parent 29680b685a
commit 554871ea81
1 changed files with 35 additions and 22 deletions

View File

@ -4142,17 +4142,21 @@ static void volume_dxt5_test(IDirect3DDevice8 *device)
IDirect3DVolumeTexture8_Release(texture); IDirect3DVolumeTexture8_Release(texture);
} }
static void volume_v16u16_test(IDirect3DDevice8 *device) static void volume_v16u16_test(void)
{ {
HRESULT hr;
IDirect3D8 *d3d8;
IDirect3DVolumeTexture8 *texture; IDirect3DVolumeTexture8 *texture;
DWORD shader; IDirect3DDevice8 *device;
D3DLOCKED_BOX box; D3DLOCKED_BOX box;
IDirect3D8 *d3d;
unsigned int i; unsigned int i;
DWORD color; D3DCOLOR color;
SHORT *texel; ULONG refcount;
D3DCAPS8 caps; D3DCAPS8 caps;
DWORD shader;
SHORT *texel;
HWND window;
HRESULT hr;
static const struct static const struct
{ {
struct vec3 position; struct vec3 position;
@ -4161,13 +4165,13 @@ static void volume_v16u16_test(IDirect3DDevice8 *device)
quads[] = quads[] =
{ {
{{ -1.0f, -1.0f, 0.0f}, { 0.0f, 0.0f, 0.25f}}, {{ -1.0f, -1.0f, 0.0f}, { 0.0f, 0.0f, 0.25f}},
{{ 0.0f, -1.0f, 1.0f}, { 1.0f, 0.0f, 0.25f}},
{{ -1.0f, 1.0f, 0.0f}, { 0.0f, 1.0f, 0.25f}}, {{ -1.0f, 1.0f, 0.0f}, { 0.0f, 1.0f, 0.25f}},
{{ 0.0f, -1.0f, 1.0f}, { 1.0f, 0.0f, 0.25f}},
{{ 0.0f, 1.0f, 1.0f}, { 1.0f, 1.0f, 0.25f}}, {{ 0.0f, 1.0f, 1.0f}, { 1.0f, 1.0f, 0.25f}},
{{ 0.0f, -1.0f, 0.0f}, { 0.0f, 0.0f, 0.75f}}, {{ 0.0f, -1.0f, 0.0f}, { 0.0f, 0.0f, 0.75f}},
{{ 1.0f, -1.0f, 1.0f}, { 1.0f, 0.0f, 0.75f}},
{{ 0.0f, 1.0f, 0.0f}, { 0.0f, 1.0f, 0.75f}}, {{ 0.0f, 1.0f, 0.0f}, { 0.0f, 1.0f, 0.75f}},
{{ 1.0f, -1.0f, 1.0f}, { 1.0f, 0.0f, 0.75f}},
{{ 1.0f, 1.0f, 1.0f}, { 1.0f, 1.0f, 0.75f}}, {{ 1.0f, 1.0f, 1.0f}, { 1.0f, 1.0f, 0.75f}},
}; };
static const DWORD shader_code[] = static const DWORD shader_code[] =
@ -4180,22 +4184,30 @@ static void volume_v16u16_test(IDirect3DDevice8 *device)
0x0000ffff /* end */ 0x0000ffff /* end */
}; };
hr = IDirect3DDevice8_GetDirect3D(device, &d3d8); window = CreateWindowA("static", "d3d8_test", WS_OVERLAPPEDWINDOW | WS_VISIBLE,
ok(SUCCEEDED(hr), "Failed to get d3d8 interface, hr %#x.\n", hr); 0, 0, 640, 480, NULL, NULL, NULL, NULL);
hr = IDirect3D8_CheckDeviceFormat(d3d8, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, d3d = Direct3DCreate8(D3D_SDK_VERSION);
D3DFMT_X8R8G8B8, 0, D3DRTYPE_VOLUMETEXTURE, D3DFMT_V16U16); ok(!!d3d, "Failed to create a D3D object.\n");
IDirect3D8_Release(d3d8); if (!(device = create_device(d3d, window, window, TRUE)))
if (FAILED(hr)) {
skip("Failed to create a D3D device, skipping tests.\n");
goto done;
}
if (FAILED(IDirect3D8_CheckDeviceFormat(d3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL,
D3DFMT_X8R8G8B8, 0, D3DRTYPE_VOLUMETEXTURE, D3DFMT_V16U16)))
{ {
skip("Volume V16U16 textures are not supported, skipping test.\n"); skip("Volume V16U16 textures are not supported, skipping test.\n");
return; IDirect3DDevice8_Release(device);
goto done;
} }
hr = IDirect3DDevice8_GetDeviceCaps(device, &caps); hr = IDirect3DDevice8_GetDeviceCaps(device, &caps);
ok(SUCCEEDED(hr), "Failed to get caps, hr %#x.\n", hr); ok(SUCCEEDED(hr), "Failed to get caps, hr %#x.\n", hr);
if (caps.PixelShaderVersion < D3DPS_VERSION(1, 1)) if (caps.PixelShaderVersion < D3DPS_VERSION(1, 1))
{ {
skip("No pixel shader 1.1 support, skipping test.\n"); skip("No pixel shader 1.1 support, skipping test.\n");
return; IDirect3DDevice8_Release(device);
goto done;
} }
hr = IDirect3DDevice8_SetVertexShader(device, D3DFVF_XYZ | D3DFVF_TEX1 | D3DFVF_TEXCOORDSIZE3(0)); hr = IDirect3DDevice8_SetVertexShader(device, D3DFVF_XYZ | D3DFVF_TEX1 | D3DFVF_TEXCOORDSIZE3(0));
@ -4258,7 +4270,7 @@ static void volume_v16u16_test(IDirect3DDevice8 *device)
hr = IDirect3DDevice8_SetTexture(device, 0, (IDirect3DBaseTexture8 *) texture); hr = IDirect3DDevice8_SetTexture(device, 0, (IDirect3DBaseTexture8 *) texture);
ok(SUCCEEDED(hr), "Failed to set texture, hr %#x.\n", hr); ok(SUCCEEDED(hr), "Failed to set texture, hr %#x.\n", hr);
hr = IDirect3DDevice8_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0x00ff00ff, 0.0f, 0); hr = IDirect3DDevice8_Clear(device, 0, NULL, D3DCLEAR_TARGET | D3DCLEAR_ZBUFFER, 0x00ff00ff, 1.0f, 0);
ok(SUCCEEDED(hr), "Failed to clear, hr %#x.\n", hr); ok(SUCCEEDED(hr), "Failed to clear, hr %#x.\n", hr);
hr = IDirect3DDevice8_BeginScene(device); hr = IDirect3DDevice8_BeginScene(device);
ok(SUCCEEDED(hr), "Failed to begin scene, hr %#x.\n", hr); ok(SUCCEEDED(hr), "Failed to begin scene, hr %#x.\n", hr);
@ -4288,12 +4300,13 @@ static void volume_v16u16_test(IDirect3DDevice8 *device)
IDirect3DVolumeTexture8_Release(texture); IDirect3DVolumeTexture8_Release(texture);
} }
hr = IDirect3DDevice8_SetPixelShader(device, 0);
ok(SUCCEEDED(hr), "Failed to set pixel shader, hr %#x.\n", hr);
hr = IDirect3DDevice8_DeletePixelShader(device, shader); hr = IDirect3DDevice8_DeletePixelShader(device, shader);
ok(SUCCEEDED(hr), "Failed delete pixel shader, hr %#x.\n", hr); ok(SUCCEEDED(hr), "Failed delete pixel shader, hr %#x.\n", hr);
hr = IDirect3DDevice8_SetTexture(device, 0, NULL); refcount = IDirect3DDevice8_Release(device);
ok(SUCCEEDED(hr), "Failed to set texture, hr %#x.\n", hr); ok(!refcount, "Device has %u references left.\n", refcount);
done:
IDirect3D8_Release(d3d);
DestroyWindow(window);
} }
static void fill_surface(IDirect3DSurface8 *surface, DWORD color, DWORD flags) static void fill_surface(IDirect3DSurface8 *surface, DWORD color, DWORD flags)
@ -4736,7 +4749,6 @@ START_TEST(visual)
resz_test(device_ptr); resz_test(device_ptr);
fog_special_test(device_ptr); fog_special_test(device_ptr);
volume_dxt5_test(device_ptr); volume_dxt5_test(device_ptr);
volume_v16u16_test(device_ptr);
refcount = IDirect3DDevice8_Release(device_ptr); refcount = IDirect3DDevice8_Release(device_ptr);
ok(!refcount, "Device has %u references left.\n", refcount); ok(!refcount, "Device has %u references left.\n", refcount);
@ -4744,5 +4756,6 @@ cleanup:
IDirect3D8_Release(d3d); IDirect3D8_Release(d3d);
DestroyWindow(window); DestroyWindow(window);
volume_v16u16_test();
add_dirty_rect_test(); add_dirty_rect_test();
} }