From 554871ea81116e0142e6a2c765abed918b4dcfc8 Mon Sep 17 00:00:00 2001 From: Henri Verbeet Date: Tue, 15 Apr 2014 09:15:23 +0200 Subject: [PATCH] d3d8/tests: Use a separate device for volume_v16u16_test(). --- dlls/d3d8/tests/visual.c | 57 ++++++++++++++++++++++++---------------- 1 file changed, 35 insertions(+), 22 deletions(-) diff --git a/dlls/d3d8/tests/visual.c b/dlls/d3d8/tests/visual.c index c3953559110..ce4de4a1af2 100644 --- a/dlls/d3d8/tests/visual.c +++ b/dlls/d3d8/tests/visual.c @@ -4142,17 +4142,21 @@ static void volume_dxt5_test(IDirect3DDevice8 *device) IDirect3DVolumeTexture8_Release(texture); } -static void volume_v16u16_test(IDirect3DDevice8 *device) +static void volume_v16u16_test(void) { - HRESULT hr; - IDirect3D8 *d3d8; IDirect3DVolumeTexture8 *texture; - DWORD shader; + IDirect3DDevice8 *device; D3DLOCKED_BOX box; + IDirect3D8 *d3d; unsigned int i; - DWORD color; - SHORT *texel; + D3DCOLOR color; + ULONG refcount; D3DCAPS8 caps; + DWORD shader; + SHORT *texel; + HWND window; + HRESULT hr; + static const struct { struct vec3 position; @@ -4161,13 +4165,13 @@ static void volume_v16u16_test(IDirect3DDevice8 *device) quads[] = { {{ -1.0f, -1.0f, 0.0f}, { 0.0f, 0.0f, 0.25f}}, - {{ 0.0f, -1.0f, 1.0f}, { 1.0f, 0.0f, 0.25f}}, {{ -1.0f, 1.0f, 0.0f}, { 0.0f, 1.0f, 0.25f}}, + {{ 0.0f, -1.0f, 1.0f}, { 1.0f, 0.0f, 0.25f}}, {{ 0.0f, 1.0f, 1.0f}, { 1.0f, 1.0f, 0.25f}}, {{ 0.0f, -1.0f, 0.0f}, { 0.0f, 0.0f, 0.75f}}, - {{ 1.0f, -1.0f, 1.0f}, { 1.0f, 0.0f, 0.75f}}, {{ 0.0f, 1.0f, 0.0f}, { 0.0f, 1.0f, 0.75f}}, + {{ 1.0f, -1.0f, 1.0f}, { 1.0f, 0.0f, 0.75f}}, {{ 1.0f, 1.0f, 1.0f}, { 1.0f, 1.0f, 0.75f}}, }; static const DWORD shader_code[] = @@ -4180,22 +4184,30 @@ static void volume_v16u16_test(IDirect3DDevice8 *device) 0x0000ffff /* end */ }; - hr = IDirect3DDevice8_GetDirect3D(device, &d3d8); - ok(SUCCEEDED(hr), "Failed to get d3d8 interface, hr %#x.\n", hr); - hr = IDirect3D8_CheckDeviceFormat(d3d8, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, - D3DFMT_X8R8G8B8, 0, D3DRTYPE_VOLUMETEXTURE, D3DFMT_V16U16); - IDirect3D8_Release(d3d8); - if (FAILED(hr)) + window = CreateWindowA("static", "d3d8_test", WS_OVERLAPPEDWINDOW | WS_VISIBLE, + 0, 0, 640, 480, NULL, NULL, NULL, NULL); + d3d = Direct3DCreate8(D3D_SDK_VERSION); + ok(!!d3d, "Failed to create a D3D object.\n"); + if (!(device = create_device(d3d, window, window, TRUE))) + { + skip("Failed to create a D3D device, skipping tests.\n"); + goto done; + } + + if (FAILED(IDirect3D8_CheckDeviceFormat(d3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, + D3DFMT_X8R8G8B8, 0, D3DRTYPE_VOLUMETEXTURE, D3DFMT_V16U16))) { skip("Volume V16U16 textures are not supported, skipping test.\n"); - return; + IDirect3DDevice8_Release(device); + goto done; } hr = IDirect3DDevice8_GetDeviceCaps(device, &caps); ok(SUCCEEDED(hr), "Failed to get caps, hr %#x.\n", hr); if (caps.PixelShaderVersion < D3DPS_VERSION(1, 1)) { skip("No pixel shader 1.1 support, skipping test.\n"); - return; + IDirect3DDevice8_Release(device); + goto done; } hr = IDirect3DDevice8_SetVertexShader(device, D3DFVF_XYZ | D3DFVF_TEX1 | D3DFVF_TEXCOORDSIZE3(0)); @@ -4258,7 +4270,7 @@ static void volume_v16u16_test(IDirect3DDevice8 *device) hr = IDirect3DDevice8_SetTexture(device, 0, (IDirect3DBaseTexture8 *) texture); ok(SUCCEEDED(hr), "Failed to set texture, hr %#x.\n", hr); - hr = IDirect3DDevice8_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0x00ff00ff, 0.0f, 0); + hr = IDirect3DDevice8_Clear(device, 0, NULL, D3DCLEAR_TARGET | D3DCLEAR_ZBUFFER, 0x00ff00ff, 1.0f, 0); ok(SUCCEEDED(hr), "Failed to clear, hr %#x.\n", hr); hr = IDirect3DDevice8_BeginScene(device); ok(SUCCEEDED(hr), "Failed to begin scene, hr %#x.\n", hr); @@ -4288,12 +4300,13 @@ static void volume_v16u16_test(IDirect3DDevice8 *device) IDirect3DVolumeTexture8_Release(texture); } - hr = IDirect3DDevice8_SetPixelShader(device, 0); - ok(SUCCEEDED(hr), "Failed to set pixel shader, hr %#x.\n", hr); hr = IDirect3DDevice8_DeletePixelShader(device, shader); ok(SUCCEEDED(hr), "Failed delete pixel shader, hr %#x.\n", hr); - hr = IDirect3DDevice8_SetTexture(device, 0, NULL); - ok(SUCCEEDED(hr), "Failed to set texture, hr %#x.\n", hr); + refcount = IDirect3DDevice8_Release(device); + ok(!refcount, "Device has %u references left.\n", refcount); +done: + IDirect3D8_Release(d3d); + DestroyWindow(window); } static void fill_surface(IDirect3DSurface8 *surface, DWORD color, DWORD flags) @@ -4736,7 +4749,6 @@ START_TEST(visual) resz_test(device_ptr); fog_special_test(device_ptr); volume_dxt5_test(device_ptr); - volume_v16u16_test(device_ptr); refcount = IDirect3DDevice8_Release(device_ptr); ok(!refcount, "Device has %u references left.\n", refcount); @@ -4744,5 +4756,6 @@ cleanup: IDirect3D8_Release(d3d); DestroyWindow(window); + volume_v16u16_test(); add_dirty_rect_test(); }