wined3d: Dirtify the correct state.
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@ -1651,7 +1651,7 @@ static inline void SetupForBlit(IWineD3DDeviceImpl *This, struct wined3d_context
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}
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}
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glColorMask(GL_TRUE, GL_TRUE,GL_TRUE,GL_TRUE);
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glColorMask(GL_TRUE, GL_TRUE,GL_TRUE,GL_TRUE);
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checkGLcall("glColorMask");
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checkGLcall("glColorMask");
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Context_MarkStateDirty(context, STATE_RENDER(WINED3DRS_CLIPPING), StateTable);
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Context_MarkStateDirty(context, STATE_RENDER(WINED3DRS_COLORWRITEENABLE), StateTable);
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if (GL_SUPPORT(EXT_SECONDARY_COLOR)) {
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if (GL_SUPPORT(EXT_SECONDARY_COLOR)) {
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glDisable(GL_COLOR_SUM_EXT);
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glDisable(GL_COLOR_SUM_EXT);
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Context_MarkStateDirty(context, STATE_RENDER(WINED3DRS_SPECULARENABLE), StateTable);
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Context_MarkStateDirty(context, STATE_RENDER(WINED3DRS_SPECULARENABLE), StateTable);
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