wined3d: Just fail if the texture type is not supported in create_glsl_blt_shader() (LLVM/Clang).

Changing the texture type has no effect at this point, and it wouldn't work
properly anyway.
This commit is contained in:
Henri Verbeet 2011-01-31 19:19:24 +01:00 committed by Alexandre Julliard
parent 4125fa62b9
commit 4c30b82c83
1 changed files with 1 additions and 1 deletions

View File

@ -4563,7 +4563,7 @@ static GLhandleARB create_glsl_blt_shader(const struct wined3d_gl_info *gl_info,
if (!blt_pshader) if (!blt_pshader)
{ {
FIXME("tex_type %#x not supported\n", tex_type); FIXME("tex_type %#x not supported\n", tex_type);
tex_type = tex_2d; return 0;
} }
vshader_id = GL_EXTCALL(glCreateShaderObjectARB(GL_VERTEX_SHADER_ARB)); vshader_id = GL_EXTCALL(glCreateShaderObjectARB(GL_VERTEX_SHADER_ARB));