wined3d: Implement SM5 cut_stream instruction for stream 0.

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Józef Kucia 2016-07-07 12:22:35 +02:00 committed by Alexandre Julliard
parent df557182be
commit 422f0a87c4
1 changed files with 7 additions and 2 deletions

View File

@ -3437,7 +3437,12 @@ static void shader_glsl_cross(const struct wined3d_shader_instruction *ins)
static void shader_glsl_cut(const struct wined3d_shader_instruction *ins)
{
unsigned int stream = ins->handler_idx == WINED3DSIH_CUT ? 0 : ins->src[0].reg.idx[0].offset;
if (!stream)
shader_addline(ins->ctx->buffer, "EndPrimitive();\n");
else
FIXME("Unhandled primitive stream %u.\n", stream);
}
/* Process the WINED3DSIO_POW instruction in GLSL (dst = |src0|^src1)
@ -8600,7 +8605,7 @@ static const SHADER_HANDLER shader_glsl_instruction_handler_table[WINED3DSIH_TAB
/* WINED3DSIH_CONTINUE */ shader_glsl_continue,
/* WINED3DSIH_CRS */ shader_glsl_cross,
/* WINED3DSIH_CUT */ shader_glsl_cut,
/* WINED3DSIH_CUT_STREAM */ NULL,
/* WINED3DSIH_CUT_STREAM */ shader_glsl_cut,
/* WINED3DSIH_DCL */ shader_glsl_nop,
/* WINED3DSIH_DCL_CONSTANT_BUFFER */ shader_glsl_nop,
/* WINED3DSIH_DCL_GLOBAL_FLAGS */ shader_glsl_nop,