wined3d: Implement SM5 cut_stream instruction for stream 0.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -3437,7 +3437,12 @@ static void shader_glsl_cross(const struct wined3d_shader_instruction *ins)
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static void shader_glsl_cut(const struct wined3d_shader_instruction *ins)
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{
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unsigned int stream = ins->handler_idx == WINED3DSIH_CUT ? 0 : ins->src[0].reg.idx[0].offset;
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if (!stream)
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shader_addline(ins->ctx->buffer, "EndPrimitive();\n");
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else
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FIXME("Unhandled primitive stream %u.\n", stream);
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}
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/* Process the WINED3DSIO_POW instruction in GLSL (dst = |src0|^src1)
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@ -8600,7 +8605,7 @@ static const SHADER_HANDLER shader_glsl_instruction_handler_table[WINED3DSIH_TAB
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/* WINED3DSIH_CONTINUE */ shader_glsl_continue,
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/* WINED3DSIH_CRS */ shader_glsl_cross,
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/* WINED3DSIH_CUT */ shader_glsl_cut,
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/* WINED3DSIH_CUT_STREAM */ NULL,
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/* WINED3DSIH_CUT_STREAM */ shader_glsl_cut,
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/* WINED3DSIH_DCL */ shader_glsl_nop,
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/* WINED3DSIH_DCL_CONSTANT_BUFFER */ shader_glsl_nop,
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/* WINED3DSIH_DCL_GLOBAL_FLAGS */ shader_glsl_nop,
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