diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c index 9a2025ffd83..7ad5acd0e63 100644 --- a/dlls/wined3d/glsl_shader.c +++ b/dlls/wined3d/glsl_shader.c @@ -3437,7 +3437,12 @@ static void shader_glsl_cross(const struct wined3d_shader_instruction *ins) static void shader_glsl_cut(const struct wined3d_shader_instruction *ins) { - shader_addline(ins->ctx->buffer, "EndPrimitive();\n"); + unsigned int stream = ins->handler_idx == WINED3DSIH_CUT ? 0 : ins->src[0].reg.idx[0].offset; + + if (!stream) + shader_addline(ins->ctx->buffer, "EndPrimitive();\n"); + else + FIXME("Unhandled primitive stream %u.\n", stream); } /* Process the WINED3DSIO_POW instruction in GLSL (dst = |src0|^src1) @@ -8600,7 +8605,7 @@ static const SHADER_HANDLER shader_glsl_instruction_handler_table[WINED3DSIH_TAB /* WINED3DSIH_CONTINUE */ shader_glsl_continue, /* WINED3DSIH_CRS */ shader_glsl_cross, /* WINED3DSIH_CUT */ shader_glsl_cut, - /* WINED3DSIH_CUT_STREAM */ NULL, + /* WINED3DSIH_CUT_STREAM */ shader_glsl_cut, /* WINED3DSIH_DCL */ shader_glsl_nop, /* WINED3DSIH_DCL_CONSTANT_BUFFER */ shader_glsl_nop, /* WINED3DSIH_DCL_GLOBAL_FLAGS */ shader_glsl_nop,