wined3d: Implement SM5 emit_stream instruction for stream 0.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -4307,9 +4307,15 @@ static void shader_glsl_else(const struct wined3d_shader_instruction *ins)
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static void shader_glsl_emit(const struct wined3d_shader_instruction *ins)
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{
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unsigned int stream = ins->handler_idx == WINED3DSIH_EMIT ? 0 : ins->src[0].reg.idx[0].offset;
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shader_addline(ins->ctx->buffer, "setup_gs_output(gs_out);\n");
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shader_glsl_fixup_position(ins->ctx->buffer);
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shader_addline(ins->ctx->buffer, "EmitVertex();\n");
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if (!stream)
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shader_addline(ins->ctx->buffer, "EmitVertex();\n");
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else
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FIXME("Unhandled primitive stream %u.\n", stream);
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}
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static void shader_glsl_break(const struct wined3d_shader_instruction *ins)
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@ -8644,7 +8650,7 @@ static const SHADER_HANDLER shader_glsl_instruction_handler_table[WINED3DSIH_TAB
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/* WINED3DSIH_DSY_FINE */ NULL,
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/* WINED3DSIH_ELSE */ shader_glsl_else,
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/* WINED3DSIH_EMIT */ shader_glsl_emit,
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/* WINED3DSIH_EMIT_STREAM */ NULL,
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/* WINED3DSIH_EMIT_STREAM */ shader_glsl_emit,
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/* WINED3DSIH_ENDIF */ shader_glsl_end,
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/* WINED3DSIH_ENDLOOP */ shader_glsl_end,
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/* WINED3DSIH_ENDREP */ shader_glsl_end,
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