wined3d: Recognize SM4 dcl_input_siv opcode.

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Józef Kucia 2016-02-02 11:32:33 +01:00 committed by Alexandre Julliard
parent f71bd60bcd
commit 3e64e1a564
5 changed files with 8 additions and 0 deletions

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@ -5234,6 +5234,7 @@ static const SHADER_HANDLER shader_arb_instruction_handler_table[WINED3DSIH_TABL
/* WINED3DSIH_DCL_INPUT_PS_SGV */ NULL,
/* WINED3DSIH_DCL_INPUT_PS_SIV */ NULL,
/* WINED3DSIH_DCL_INPUT_SGV */ NULL,
/* WINED3DSIH_DCL_INPUT_SIV */ NULL,
/* WINED3DSIH_DCL_OUTPUT */ NULL,
/* WINED3DSIH_DCL_OUTPUT_SIV */ NULL,
/* WINED3DSIH_DCL_OUTPUT_TOPOLOGY */ shader_hw_nop,

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@ -8022,6 +8022,7 @@ static const SHADER_HANDLER shader_glsl_instruction_handler_table[WINED3DSIH_TAB
/* WINED3DSIH_DCL_INPUT_PS_SGV */ NULL,
/* WINED3DSIH_DCL_INPUT_PS_SIV */ NULL,
/* WINED3DSIH_DCL_INPUT_SGV */ shader_glsl_nop,
/* WINED3DSIH_DCL_INPUT_SIV */ shader_glsl_nop,
/* WINED3DSIH_DCL_OUTPUT */ shader_glsl_nop,
/* WINED3DSIH_DCL_OUTPUT_SIV */ shader_glsl_nop,
/* WINED3DSIH_DCL_OUTPUT_TOPOLOGY */ shader_glsl_nop,

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@ -62,6 +62,7 @@ static const char * const shader_opcode_names[] =
/* WINED3DSIH_DCL_INPUT_PS_SGV */ "dcl_input_ps_sgv",
/* WINED3DSIH_DCL_INPUT_PS_SIV */ "dcl_input_ps_siv",
/* WINED3DSIH_DCL_INPUT_SGV */ "dcl_input_sgv",
/* WINED3DSIH_DCL_INPUT_SIV */ "dcl_input_siv",
/* WINED3DSIH_DCL_OUTPUT */ "dcl_output",
/* WINED3DSIH_DCL_OUTPUT_SIV */ "dcl_output_siv",
/* WINED3DSIH_DCL_OUTPUT_TOPOLOGY */ "dcl_outputTopology",
@ -1920,6 +1921,7 @@ static void shader_trace_init(const struct wined3d_shader_frontend *fe, void *fe
}
else if (ins.handler_idx == WINED3DSIH_DCL_INPUT_PS_SGV
|| ins.handler_idx == WINED3DSIH_DCL_INPUT_SGV
|| ins.handler_idx == WINED3DSIH_DCL_INPUT_SIV
|| ins.handler_idx == WINED3DSIH_DCL_OUTPUT_SIV)
{
TRACE("%s ", shader_opcode_names[ins.handler_idx]);

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@ -163,6 +163,7 @@ enum wined3d_sm4_opcode
WINED3D_SM4_OP_DCL_VERTICES_OUT = 0x5e,
WINED3D_SM4_OP_DCL_INPUT = 0x5f,
WINED3D_SM4_OP_DCL_INPUT_SGV = 0x60,
WINED3D_SM4_OP_DCL_INPUT_SIV = 0x61,
WINED3D_SM4_OP_DCL_INPUT_PS = 0x62,
WINED3D_SM4_OP_DCL_INPUT_PS_SGV = 0x63,
WINED3D_SM4_OP_DCL_INPUT_PS_SIV = 0x64,
@ -372,6 +373,7 @@ static const struct wined3d_sm4_opcode_info opcode_table[] =
{WINED3D_SM4_OP_DCL_VERTICES_OUT, WINED3DSIH_DCL_VERTICES_OUT, "", ""},
{WINED3D_SM4_OP_DCL_INPUT, WINED3DSIH_DCL_INPUT, "", ""},
{WINED3D_SM4_OP_DCL_INPUT_SGV, WINED3DSIH_DCL_INPUT_SGV, "", ""},
{WINED3D_SM4_OP_DCL_INPUT_SIV, WINED3DSIH_DCL_INPUT_SIV, "", ""},
{WINED3D_SM4_OP_DCL_INPUT_PS, WINED3DSIH_DCL_INPUT_PS, "", ""},
{WINED3D_SM4_OP_DCL_INPUT_PS_SGV, WINED3DSIH_DCL_INPUT_PS_SGV, "", ""},
{WINED3D_SM4_OP_DCL_INPUT_PS_SIV, WINED3DSIH_DCL_INPUT_PS_SIV, "", ""},
@ -995,6 +997,7 @@ static void shader_sm4_read_instruction(void *data, const DWORD **ptr, struct wi
}
else if (opcode == WINED3D_SM4_OP_DCL_INPUT_PS_SGV
|| opcode == WINED3D_SM4_OP_DCL_INPUT_SGV
|| opcode == WINED3D_SM4_OP_DCL_INPUT_SIV
|| opcode == WINED3D_SM4_OP_DCL_OUTPUT_SIV)
{
shader_sm4_read_dst_param(priv, &p, WINED3D_DATA_FLOAT, &ins->declaration.register_semantic.reg);

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@ -506,6 +506,7 @@ enum WINED3D_SHADER_INSTRUCTION_HANDLER
WINED3DSIH_DCL_INPUT_PS_SGV,
WINED3DSIH_DCL_INPUT_PS_SIV,
WINED3DSIH_DCL_INPUT_SGV,
WINED3DSIH_DCL_INPUT_SIV,
WINED3DSIH_DCL_OUTPUT,
WINED3DSIH_DCL_OUTPUT_SIV,
WINED3DSIH_DCL_OUTPUT_TOPOLOGY,