wined3d: Recognize SM4 dcl_output_siv opcode.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -5235,6 +5235,7 @@ static const SHADER_HANDLER shader_arb_instruction_handler_table[WINED3DSIH_TABL
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/* WINED3DSIH_DCL_INPUT_PS_SIV */ NULL,
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/* WINED3DSIH_DCL_INPUT_SGV */ NULL,
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/* WINED3DSIH_DCL_OUTPUT */ NULL,
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/* WINED3DSIH_DCL_OUTPUT_SIV */ NULL,
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/* WINED3DSIH_DCL_OUTPUT_TOPOLOGY */ shader_hw_nop,
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/* WINED3DSIH_DCL_SAMPLER */ NULL,
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/* WINED3DSIH_DCL_TEMPS */ NULL,
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@ -8023,6 +8023,7 @@ static const SHADER_HANDLER shader_glsl_instruction_handler_table[WINED3DSIH_TAB
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/* WINED3DSIH_DCL_INPUT_PS_SIV */ NULL,
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/* WINED3DSIH_DCL_INPUT_SGV */ shader_glsl_nop,
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/* WINED3DSIH_DCL_OUTPUT */ shader_glsl_nop,
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/* WINED3DSIH_DCL_OUTPUT_SIV */ shader_glsl_nop,
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/* WINED3DSIH_DCL_OUTPUT_TOPOLOGY */ shader_glsl_nop,
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/* WINED3DSIH_DCL_SAMPLER */ NULL,
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/* WINED3DSIH_DCL_TEMPS */ shader_glsl_nop,
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@ -63,6 +63,7 @@ static const char * const shader_opcode_names[] =
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/* WINED3DSIH_DCL_INPUT_PS_SIV */ "dcl_input_ps_siv",
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/* WINED3DSIH_DCL_INPUT_SGV */ "dcl_input_sgv",
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/* WINED3DSIH_DCL_OUTPUT */ "dcl_output",
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/* WINED3DSIH_DCL_OUTPUT_SIV */ "dcl_output_siv",
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/* WINED3DSIH_DCL_OUTPUT_TOPOLOGY */ "dcl_outputTopology",
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/* WINED3DSIH_DCL_SAMPLER */ "dcl_sampler",
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/* WINED3DSIH_DCL_TEMPS */ "dcl_temps",
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@ -1918,7 +1919,8 @@ static void shader_trace_init(const struct wined3d_shader_frontend *fe, void *fe
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shader_dump_dst_param(&ins.declaration.dst, &shader_version);
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}
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else if (ins.handler_idx == WINED3DSIH_DCL_INPUT_PS_SGV
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|| ins.handler_idx == WINED3DSIH_DCL_INPUT_SGV)
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|| ins.handler_idx == WINED3DSIH_DCL_INPUT_SGV
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|| ins.handler_idx == WINED3DSIH_DCL_OUTPUT_SIV)
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{
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TRACE("%s ", shader_opcode_names[ins.handler_idx]);
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shader_dump_dst_param(&ins.declaration.register_semantic.reg, &shader_version);
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@ -167,6 +167,7 @@ enum wined3d_sm4_opcode
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WINED3D_SM4_OP_DCL_INPUT_PS_SGV = 0x63,
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WINED3D_SM4_OP_DCL_INPUT_PS_SIV = 0x64,
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WINED3D_SM4_OP_DCL_OUTPUT = 0x65,
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WINED3D_SM4_OP_DCL_OUTPUT_SIV = 0x67,
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WINED3D_SM4_OP_DCL_TEMPS = 0x68,
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};
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@ -375,6 +376,7 @@ static const struct wined3d_sm4_opcode_info opcode_table[] =
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{WINED3D_SM4_OP_DCL_INPUT_PS_SGV, WINED3DSIH_DCL_INPUT_PS_SGV, "", ""},
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{WINED3D_SM4_OP_DCL_INPUT_PS_SIV, WINED3DSIH_DCL_INPUT_PS_SIV, "", ""},
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{WINED3D_SM4_OP_DCL_OUTPUT, WINED3DSIH_DCL_OUTPUT, "", ""},
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{WINED3D_SM4_OP_DCL_OUTPUT_SIV, WINED3DSIH_DCL_OUTPUT_SIV, "", ""},
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{WINED3D_SM4_OP_DCL_TEMPS, WINED3DSIH_DCL_TEMPS, "", ""},
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};
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@ -992,7 +994,8 @@ static void shader_sm4_read_instruction(void *data, const DWORD **ptr, struct wi
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shader_sm4_read_dst_param(priv, &p, WINED3D_DATA_FLOAT, &ins->declaration.dst);
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}
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else if (opcode == WINED3D_SM4_OP_DCL_INPUT_PS_SGV
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|| opcode == WINED3D_SM4_OP_DCL_INPUT_SGV)
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|| opcode == WINED3D_SM4_OP_DCL_INPUT_SGV
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|| opcode == WINED3D_SM4_OP_DCL_OUTPUT_SIV)
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{
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shader_sm4_read_dst_param(priv, &p, WINED3D_DATA_FLOAT, &ins->declaration.register_semantic.reg);
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ins->declaration.register_semantic.sysval_semantic = *p++;
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@ -507,6 +507,7 @@ enum WINED3D_SHADER_INSTRUCTION_HANDLER
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WINED3DSIH_DCL_INPUT_PS_SIV,
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WINED3DSIH_DCL_INPUT_SGV,
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WINED3DSIH_DCL_OUTPUT,
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WINED3DSIH_DCL_OUTPUT_SIV,
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WINED3DSIH_DCL_OUTPUT_TOPOLOGY,
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WINED3DSIH_DCL_SAMPLER,
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WINED3DSIH_DCL_TEMPS,
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