From 3e64e1a564cb97858992e63881756b6154c0cd33 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?J=C3=B3zef=20Kucia?= Date: Tue, 2 Feb 2016 11:32:33 +0100 Subject: [PATCH] wined3d: Recognize SM4 dcl_input_siv opcode. MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit Signed-off-by: Józef Kucia Signed-off-by: Henri Verbeet Signed-off-by: Alexandre Julliard --- dlls/wined3d/arb_program_shader.c | 1 + dlls/wined3d/glsl_shader.c | 1 + dlls/wined3d/shader.c | 2 ++ dlls/wined3d/shader_sm4.c | 3 +++ dlls/wined3d/wined3d_private.h | 1 + 5 files changed, 8 insertions(+) diff --git a/dlls/wined3d/arb_program_shader.c b/dlls/wined3d/arb_program_shader.c index 6b350428b10..ffaff80648e 100644 --- a/dlls/wined3d/arb_program_shader.c +++ b/dlls/wined3d/arb_program_shader.c @@ -5234,6 +5234,7 @@ static const SHADER_HANDLER shader_arb_instruction_handler_table[WINED3DSIH_TABL /* WINED3DSIH_DCL_INPUT_PS_SGV */ NULL, /* WINED3DSIH_DCL_INPUT_PS_SIV */ NULL, /* WINED3DSIH_DCL_INPUT_SGV */ NULL, + /* WINED3DSIH_DCL_INPUT_SIV */ NULL, /* WINED3DSIH_DCL_OUTPUT */ NULL, /* WINED3DSIH_DCL_OUTPUT_SIV */ NULL, /* WINED3DSIH_DCL_OUTPUT_TOPOLOGY */ shader_hw_nop, diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c index 926c1e33a41..7e78e648cb8 100644 --- a/dlls/wined3d/glsl_shader.c +++ b/dlls/wined3d/glsl_shader.c @@ -8022,6 +8022,7 @@ static const SHADER_HANDLER shader_glsl_instruction_handler_table[WINED3DSIH_TAB /* WINED3DSIH_DCL_INPUT_PS_SGV */ NULL, /* WINED3DSIH_DCL_INPUT_PS_SIV */ NULL, /* WINED3DSIH_DCL_INPUT_SGV */ shader_glsl_nop, + /* WINED3DSIH_DCL_INPUT_SIV */ shader_glsl_nop, /* WINED3DSIH_DCL_OUTPUT */ shader_glsl_nop, /* WINED3DSIH_DCL_OUTPUT_SIV */ shader_glsl_nop, /* WINED3DSIH_DCL_OUTPUT_TOPOLOGY */ shader_glsl_nop, diff --git a/dlls/wined3d/shader.c b/dlls/wined3d/shader.c index 6315bf54eb1..4829ad2a675 100644 --- a/dlls/wined3d/shader.c +++ b/dlls/wined3d/shader.c @@ -62,6 +62,7 @@ static const char * const shader_opcode_names[] = /* WINED3DSIH_DCL_INPUT_PS_SGV */ "dcl_input_ps_sgv", /* WINED3DSIH_DCL_INPUT_PS_SIV */ "dcl_input_ps_siv", /* WINED3DSIH_DCL_INPUT_SGV */ "dcl_input_sgv", + /* WINED3DSIH_DCL_INPUT_SIV */ "dcl_input_siv", /* WINED3DSIH_DCL_OUTPUT */ "dcl_output", /* WINED3DSIH_DCL_OUTPUT_SIV */ "dcl_output_siv", /* WINED3DSIH_DCL_OUTPUT_TOPOLOGY */ "dcl_outputTopology", @@ -1920,6 +1921,7 @@ static void shader_trace_init(const struct wined3d_shader_frontend *fe, void *fe } else if (ins.handler_idx == WINED3DSIH_DCL_INPUT_PS_SGV || ins.handler_idx == WINED3DSIH_DCL_INPUT_SGV + || ins.handler_idx == WINED3DSIH_DCL_INPUT_SIV || ins.handler_idx == WINED3DSIH_DCL_OUTPUT_SIV) { TRACE("%s ", shader_opcode_names[ins.handler_idx]); diff --git a/dlls/wined3d/shader_sm4.c b/dlls/wined3d/shader_sm4.c index 11c0494b7e1..4a9aa6bdfa3 100644 --- a/dlls/wined3d/shader_sm4.c +++ b/dlls/wined3d/shader_sm4.c @@ -163,6 +163,7 @@ enum wined3d_sm4_opcode WINED3D_SM4_OP_DCL_VERTICES_OUT = 0x5e, WINED3D_SM4_OP_DCL_INPUT = 0x5f, WINED3D_SM4_OP_DCL_INPUT_SGV = 0x60, + WINED3D_SM4_OP_DCL_INPUT_SIV = 0x61, WINED3D_SM4_OP_DCL_INPUT_PS = 0x62, WINED3D_SM4_OP_DCL_INPUT_PS_SGV = 0x63, WINED3D_SM4_OP_DCL_INPUT_PS_SIV = 0x64, @@ -372,6 +373,7 @@ static const struct wined3d_sm4_opcode_info opcode_table[] = {WINED3D_SM4_OP_DCL_VERTICES_OUT, WINED3DSIH_DCL_VERTICES_OUT, "", ""}, {WINED3D_SM4_OP_DCL_INPUT, WINED3DSIH_DCL_INPUT, "", ""}, {WINED3D_SM4_OP_DCL_INPUT_SGV, WINED3DSIH_DCL_INPUT_SGV, "", ""}, + {WINED3D_SM4_OP_DCL_INPUT_SIV, WINED3DSIH_DCL_INPUT_SIV, "", ""}, {WINED3D_SM4_OP_DCL_INPUT_PS, WINED3DSIH_DCL_INPUT_PS, "", ""}, {WINED3D_SM4_OP_DCL_INPUT_PS_SGV, WINED3DSIH_DCL_INPUT_PS_SGV, "", ""}, {WINED3D_SM4_OP_DCL_INPUT_PS_SIV, WINED3DSIH_DCL_INPUT_PS_SIV, "", ""}, @@ -995,6 +997,7 @@ static void shader_sm4_read_instruction(void *data, const DWORD **ptr, struct wi } else if (opcode == WINED3D_SM4_OP_DCL_INPUT_PS_SGV || opcode == WINED3D_SM4_OP_DCL_INPUT_SGV + || opcode == WINED3D_SM4_OP_DCL_INPUT_SIV || opcode == WINED3D_SM4_OP_DCL_OUTPUT_SIV) { shader_sm4_read_dst_param(priv, &p, WINED3D_DATA_FLOAT, &ins->declaration.register_semantic.reg); diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h index 624a0e955e3..9e4d1c3b6aa 100644 --- a/dlls/wined3d/wined3d_private.h +++ b/dlls/wined3d/wined3d_private.h @@ -506,6 +506,7 @@ enum WINED3D_SHADER_INSTRUCTION_HANDLER WINED3DSIH_DCL_INPUT_PS_SGV, WINED3DSIH_DCL_INPUT_PS_SIV, WINED3DSIH_DCL_INPUT_SGV, + WINED3DSIH_DCL_INPUT_SIV, WINED3DSIH_DCL_OUTPUT, WINED3DSIH_DCL_OUTPUT_SIV, WINED3DSIH_DCL_OUTPUT_TOPOLOGY,