wined3d: Use wined3d_texture_load_location() in swapchain_blit().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -330,7 +330,7 @@ static void swapchain_blit(const struct wined3d_swapchain *swapchain,
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if (texture->resource.multisample_type)
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{
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location = WINED3D_LOCATION_RB_RESOLVED;
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surface_load_location(back_buffer, context, location);
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wined3d_texture_load_location(texture, 0, context, location);
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}
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context_apply_fbo_state_blit(context, GL_READ_FRAMEBUFFER, back_buffer, NULL, location);
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