wined3d: Don't require the ARB program shader backend for the ARB fragment program FFP implementation.

Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Henri Verbeet 2016-11-23 14:30:30 +01:00 committed by Alexandre Julliard
parent 6690c7090c
commit 3de3e64e8b
1 changed files with 1 additions and 1 deletions

View File

@ -2489,7 +2489,7 @@ static const struct fragment_pipeline *select_fragment_implementation(const stru
{
if (shader_backend_ops == &glsl_shader_backend && gl_info->supported[ARB_FRAGMENT_SHADER])
return &glsl_fragment_pipe;
if (shader_backend_ops == &arb_program_shader_backend && gl_info->supported[ARB_FRAGMENT_PROGRAM])
if (gl_info->supported[ARB_FRAGMENT_PROGRAM])
return &arbfp_fragment_pipeline;
if (gl_info->supported[ATI_FRAGMENT_SHADER])
return &atifs_fragment_pipeline;