From 3de3e64e8b391ab4f8e1d3f5a797e2dd4e028930 Mon Sep 17 00:00:00 2001 From: Henri Verbeet Date: Wed, 23 Nov 2016 14:30:30 +0100 Subject: [PATCH] wined3d: Don't require the ARB program shader backend for the ARB fragment program FFP implementation. Signed-off-by: Henri Verbeet Signed-off-by: Alexandre Julliard --- dlls/wined3d/directx.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/dlls/wined3d/directx.c b/dlls/wined3d/directx.c index 2a6e4b69edc..c9b91460915 100644 --- a/dlls/wined3d/directx.c +++ b/dlls/wined3d/directx.c @@ -2489,7 +2489,7 @@ static const struct fragment_pipeline *select_fragment_implementation(const stru { if (shader_backend_ops == &glsl_shader_backend && gl_info->supported[ARB_FRAGMENT_SHADER]) return &glsl_fragment_pipe; - if (shader_backend_ops == &arb_program_shader_backend && gl_info->supported[ARB_FRAGMENT_PROGRAM]) + if (gl_info->supported[ARB_FRAGMENT_PROGRAM]) return &arbfp_fragment_pipeline; if (gl_info->supported[ATI_FRAGMENT_SHADER]) return &atifs_fragment_pipeline;