wined3d: Get rid of is_compiled in the pixel shader.
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@ -439,8 +439,6 @@ static GLuint pixelshader_compile(IWineD3DPixelShaderImpl *This, const struct ps
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retval = device->shader_backend->shader_generate_pshader((IWineD3DPixelShader *)This, &buffer, args);
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shader_buffer_free(&buffer);
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This->baseShader.is_compiled = TRUE;
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return retval;
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}
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