wined3d: Allow multisample destination textures in the GLSL blitter.

Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=46459
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Henri Verbeet 2019-01-15 16:17:11 +03:30 committed by Alexandre Julliard
parent 2a8719d280
commit 347743fad5
1 changed files with 2 additions and 4 deletions

View File

@ -13127,11 +13127,9 @@ static BOOL glsl_blitter_supported(enum wined3d_blit_op blit_op, const struct wi
return FALSE;
if (src_texture->target == GL_TEXTURE_2D_MULTISAMPLE
|| dst_texture->target == GL_TEXTURE_2D_MULTISAMPLE
|| src_texture->target == GL_TEXTURE_2D_MULTISAMPLE_ARRAY
|| dst_texture->target == GL_TEXTURE_2D_MULTISAMPLE_ARRAY)
|| src_texture->target == GL_TEXTURE_2D_MULTISAMPLE_ARRAY)
{
TRACE("Multi-sample textures not supported.\n");
TRACE("Multi-sample source textures not supported.\n");
return FALSE;
}