diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c index d6fd565bd80..3298a604fda 100644 --- a/dlls/wined3d/glsl_shader.c +++ b/dlls/wined3d/glsl_shader.c @@ -13127,11 +13127,9 @@ static BOOL glsl_blitter_supported(enum wined3d_blit_op blit_op, const struct wi return FALSE; if (src_texture->target == GL_TEXTURE_2D_MULTISAMPLE - || dst_texture->target == GL_TEXTURE_2D_MULTISAMPLE - || src_texture->target == GL_TEXTURE_2D_MULTISAMPLE_ARRAY - || dst_texture->target == GL_TEXTURE_2D_MULTISAMPLE_ARRAY) + || src_texture->target == GL_TEXTURE_2D_MULTISAMPLE_ARRAY) { - TRACE("Multi-sample textures not supported.\n"); + TRACE("Multi-sample source textures not supported.\n"); return FALSE; }