From 347743fad5312249c5d8769f7eef12c4d9c379ac Mon Sep 17 00:00:00 2001 From: Henri Verbeet Date: Tue, 15 Jan 2019 16:17:11 +0330 Subject: [PATCH] wined3d: Allow multisample destination textures in the GLSL blitter. Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=46459 Signed-off-by: Henri Verbeet Signed-off-by: Alexandre Julliard --- dlls/wined3d/glsl_shader.c | 6 ++---- 1 file changed, 2 insertions(+), 4 deletions(-) diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c index d6fd565bd80..3298a604fda 100644 --- a/dlls/wined3d/glsl_shader.c +++ b/dlls/wined3d/glsl_shader.c @@ -13127,11 +13127,9 @@ static BOOL glsl_blitter_supported(enum wined3d_blit_op blit_op, const struct wi return FALSE; if (src_texture->target == GL_TEXTURE_2D_MULTISAMPLE - || dst_texture->target == GL_TEXTURE_2D_MULTISAMPLE - || src_texture->target == GL_TEXTURE_2D_MULTISAMPLE_ARRAY - || dst_texture->target == GL_TEXTURE_2D_MULTISAMPLE_ARRAY) + || src_texture->target == GL_TEXTURE_2D_MULTISAMPLE_ARRAY) { - TRACE("Multi-sample textures not supported.\n"); + TRACE("Multi-sample source textures not supported.\n"); return FALSE; }