wined3d: Allow multisample destination textures in the GLSL blitter.
Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=46459 Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -13127,11 +13127,9 @@ static BOOL glsl_blitter_supported(enum wined3d_blit_op blit_op, const struct wi
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return FALSE;
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return FALSE;
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if (src_texture->target == GL_TEXTURE_2D_MULTISAMPLE
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if (src_texture->target == GL_TEXTURE_2D_MULTISAMPLE
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|| dst_texture->target == GL_TEXTURE_2D_MULTISAMPLE
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|| src_texture->target == GL_TEXTURE_2D_MULTISAMPLE_ARRAY)
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|| src_texture->target == GL_TEXTURE_2D_MULTISAMPLE_ARRAY
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|| dst_texture->target == GL_TEXTURE_2D_MULTISAMPLE_ARRAY)
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{
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{
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TRACE("Multi-sample textures not supported.\n");
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TRACE("Multi-sample source textures not supported.\n");
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return FALSE;
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return FALSE;
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}
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}
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