wined3d: Use d3d_info to determine BGRA vertex support in context_update_stream_info().

Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Henri Verbeet 2019-08-05 17:39:56 +04:30 committed by Alexandre Julliard
parent 157440e3d3
commit 337dc8a272
1 changed files with 1 additions and 1 deletions

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@ -3675,7 +3675,7 @@ static void context_update_stream_info(struct wined3d_context *context, const st
else else
{ {
WORD slow_mask = -!d3d_info->ffp_generic_attributes & (1u << WINED3D_FFP_PSIZE); WORD slow_mask = -!d3d_info->ffp_generic_attributes & (1u << WINED3D_FFP_PSIZE);
slow_mask |= -(!gl_info->supported[ARB_VERTEX_ARRAY_BGRA] && !d3d_info->ffp_generic_attributes) slow_mask |= -(!d3d_info->vertex_bgra && !d3d_info->ffp_generic_attributes)
& ((1u << WINED3D_FFP_DIFFUSE) | (1u << WINED3D_FFP_SPECULAR) | (1u << WINED3D_FFP_BLENDWEIGHT)); & ((1u << WINED3D_FFP_DIFFUSE) | (1u << WINED3D_FFP_SPECULAR) | (1u << WINED3D_FFP_BLENDWEIGHT));
if ((stream_info->position_transformed && !d3d_info->xyzrhw) if ((stream_info->position_transformed && !d3d_info->xyzrhw)