wined3d: Add support for multisample textures in context_dump_fbo_attachment().
Signed-off-by: Józef Kucia <jkucia@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -240,7 +240,9 @@ static void context_dump_fbo_attachment(const struct wined3d_gl_info *gl_info, G
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{
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{GL_TEXTURE_2D, GL_TEXTURE_BINDING_2D, "2d", WINED3D_GL_EXT_NONE},
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{GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_BINDING_RECTANGLE_ARB, "rectangle", ARB_TEXTURE_RECTANGLE},
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{GL_TEXTURE_2D_ARRAY, GL_TEXTURE_BINDING_2D_ARRAY, "2d-array", EXT_TEXTURE_ARRAY},
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{GL_TEXTURE_2D_ARRAY, GL_TEXTURE_BINDING_2D_ARRAY, "2d-array" , EXT_TEXTURE_ARRAY},
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{GL_TEXTURE_2D_MULTISAMPLE, GL_TEXTURE_BINDING_2D_MULTISAMPLE, "2d-ms", ARB_TEXTURE_MULTISAMPLE},
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{GL_TEXTURE_2D_MULTISAMPLE_ARRAY, GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY, "2d-array-ms", ARB_TEXTURE_MULTISAMPLE},
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};
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GLint type, name, samples, width, height, old_texture, level, face, fmt, tex_target;
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@ -307,6 +309,7 @@ static void context_dump_fbo_attachment(const struct wined3d_gl_info *gl_info, G
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GL_EXTCALL(glGetTextureLevelParameteriv(name, level, GL_TEXTURE_INTERNAL_FORMAT, &fmt));
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GL_EXTCALL(glGetTextureLevelParameteriv(name, level, GL_TEXTURE_WIDTH, &width));
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GL_EXTCALL(glGetTextureLevelParameteriv(name, level, GL_TEXTURE_HEIGHT, &height));
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GL_EXTCALL(glGetTextureLevelParameteriv(name, level, GL_TEXTURE_SAMPLES, &samples));
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}
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else
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{
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@ -336,13 +339,17 @@ static void context_dump_fbo_attachment(const struct wined3d_gl_info *gl_info, G
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gl_info->gl_ops.gl.p_glGetTexLevelParameteriv(tex_target, level, GL_TEXTURE_INTERNAL_FORMAT, &fmt);
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gl_info->gl_ops.gl.p_glGetTexLevelParameteriv(tex_target, level, GL_TEXTURE_WIDTH, &width);
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gl_info->gl_ops.gl.p_glGetTexLevelParameteriv(tex_target, level, GL_TEXTURE_HEIGHT, &height);
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if (gl_info->supported[ARB_TEXTURE_MULTISAMPLE])
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gl_info->gl_ops.gl.p_glGetTexLevelParameteriv(tex_target, level, GL_TEXTURE_SAMPLES, &samples);
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else
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samples = 1;
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gl_info->gl_ops.gl.p_glBindTexture(tex_target, old_texture);
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}
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}
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FIXME(" %s: %s texture %d, %dx%d, format %#x.\n", debug_fboattachment(attachment),
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tex_type_str, name, width, height, fmt);
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FIXME(" %s: %s texture %d, %dx%d, %d samples, format %#x.\n",
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debug_fboattachment(attachment), tex_type_str, name, width, height, samples, fmt);
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checkGLcall("guess texture type");
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}
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