diff --git a/dlls/wined3d/context.c b/dlls/wined3d/context.c index 9a69921b7a1..e3e48347c27 100644 --- a/dlls/wined3d/context.c +++ b/dlls/wined3d/context.c @@ -238,9 +238,11 @@ static void context_dump_fbo_attachment(const struct wined3d_gl_info *gl_info, G } texture_type[] = { - {GL_TEXTURE_2D, GL_TEXTURE_BINDING_2D, "2d", WINED3D_GL_EXT_NONE}, - {GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_BINDING_RECTANGLE_ARB, "rectangle", ARB_TEXTURE_RECTANGLE}, - {GL_TEXTURE_2D_ARRAY, GL_TEXTURE_BINDING_2D_ARRAY, "2d-array", EXT_TEXTURE_ARRAY}, + {GL_TEXTURE_2D, GL_TEXTURE_BINDING_2D, "2d", WINED3D_GL_EXT_NONE}, + {GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_BINDING_RECTANGLE_ARB, "rectangle", ARB_TEXTURE_RECTANGLE}, + {GL_TEXTURE_2D_ARRAY, GL_TEXTURE_BINDING_2D_ARRAY, "2d-array" , EXT_TEXTURE_ARRAY}, + {GL_TEXTURE_2D_MULTISAMPLE, GL_TEXTURE_BINDING_2D_MULTISAMPLE, "2d-ms", ARB_TEXTURE_MULTISAMPLE}, + {GL_TEXTURE_2D_MULTISAMPLE_ARRAY, GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY, "2d-array-ms", ARB_TEXTURE_MULTISAMPLE}, }; GLint type, name, samples, width, height, old_texture, level, face, fmt, tex_target; @@ -307,6 +309,7 @@ static void context_dump_fbo_attachment(const struct wined3d_gl_info *gl_info, G GL_EXTCALL(glGetTextureLevelParameteriv(name, level, GL_TEXTURE_INTERNAL_FORMAT, &fmt)); GL_EXTCALL(glGetTextureLevelParameteriv(name, level, GL_TEXTURE_WIDTH, &width)); GL_EXTCALL(glGetTextureLevelParameteriv(name, level, GL_TEXTURE_HEIGHT, &height)); + GL_EXTCALL(glGetTextureLevelParameteriv(name, level, GL_TEXTURE_SAMPLES, &samples)); } else { @@ -336,13 +339,17 @@ static void context_dump_fbo_attachment(const struct wined3d_gl_info *gl_info, G gl_info->gl_ops.gl.p_glGetTexLevelParameteriv(tex_target, level, GL_TEXTURE_INTERNAL_FORMAT, &fmt); gl_info->gl_ops.gl.p_glGetTexLevelParameteriv(tex_target, level, GL_TEXTURE_WIDTH, &width); gl_info->gl_ops.gl.p_glGetTexLevelParameteriv(tex_target, level, GL_TEXTURE_HEIGHT, &height); + if (gl_info->supported[ARB_TEXTURE_MULTISAMPLE]) + gl_info->gl_ops.gl.p_glGetTexLevelParameteriv(tex_target, level, GL_TEXTURE_SAMPLES, &samples); + else + samples = 1; gl_info->gl_ops.gl.p_glBindTexture(tex_target, old_texture); } } - FIXME(" %s: %s texture %d, %dx%d, format %#x.\n", debug_fboattachment(attachment), - tex_type_str, name, width, height, fmt); + FIXME(" %s: %s texture %d, %dx%d, %d samples, format %#x.\n", + debug_fboattachment(attachment), tex_type_str, name, width, height, samples, fmt); checkGLcall("guess texture type"); }